include: Add ID3D10ShaderReflection1 interface.
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@ -151,6 +151,7 @@ SRCDIR_INCLUDES = \
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custcntl.h \
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cvconst.h \
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d3d.h \
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d3d10_1shader.h \
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d3d10effect.h \
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d3d10misc.h \
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d3d10shader.h \
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@ -0,0 +1,52 @@
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/*
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3D10_1SHADER_H__
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#define __D3D10_1SHADER_H__
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#include "d3d10shader.h"
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DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
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#define INTERFACE ID3D10ShaderReflection1
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DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
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{
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/* IUnknown methods */
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/* ID3D10ShaderReflection1 methods */
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STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
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STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
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STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
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STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
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STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
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STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
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STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
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STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
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STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
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STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
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STDMETHOD(IsLevel9Shader)(THIS_ BOOL *level9shader) PURE;
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STDMETHOD(IsSampleFrequencyShader)(THIS_ BOOL *samplefrequency) PURE;
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};
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#undef INTERFACE
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#endif
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