diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index ea229f8494d..d8ac6973ae2 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2795,6 +2795,19 @@ void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device, wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx, sampler); } +struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + if (idx >= MAX_SAMPLER_OBJECTS) + { + WARN("Invalid sampler index %u.\n", idx); + return NULL; + } + + return device->state.sampler[WINED3D_SHADER_TYPE_COMPUTE][idx]; +} + static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device, enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 869fa355f52..817deca0c90 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -55,6 +55,7 @@ @ cdecl wined3d_device_get_creation_parameters(ptr ptr) @ cdecl wined3d_device_get_cs_cb(ptr long) @ cdecl wined3d_device_get_cs_resource_view(ptr long) +@ cdecl wined3d_device_get_cs_sampler(ptr long) @ cdecl wined3d_device_get_depth_stencil_view(ptr) @ cdecl wined3d_device_get_device_caps(ptr ptr) @ cdecl wined3d_device_get_display_mode(ptr long ptr ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 482568fdfdb..0fcf07c74c4 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2168,6 +2168,7 @@ void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx); struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device, unsigned int idx); +struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx); struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device); HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps); HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,