d3dx9: Move techniques out of struct d3dx9_base_effect.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2019-03-20 17:46:31 +01:00 committed by Alexandre Julliard
parent 4c134a66b0
commit 5fa06bbc30
1 changed files with 28 additions and 35 deletions

View File

@ -152,8 +152,6 @@ struct d3dx9_base_effect
{ {
struct d3dx_effect *effect; struct d3dx_effect *effect;
struct d3dx_technique *techniques;
struct d3dx_effect_pool *pool; struct d3dx_effect_pool *pool;
DWORD flags; DWORD flags;
@ -170,6 +168,7 @@ struct d3dx_effect
unsigned int technique_count; unsigned int technique_count;
unsigned int object_count; unsigned int object_count;
struct d3dx_top_level_parameter *parameters; struct d3dx_top_level_parameter *parameters;
struct d3dx_technique *techniques;
struct d3dx_object *objects; struct d3dx_object *objects;
struct wine_rb_tree param_tree; struct wine_rb_tree param_tree;
char *full_name_tmp; char *full_name_tmp;
@ -453,15 +452,14 @@ static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
static struct d3dx_technique *get_technique_by_name(struct d3dx_effect *effect, const char *name) static struct d3dx_technique *get_technique_by_name(struct d3dx_effect *effect, const char *name)
{ {
struct d3dx9_base_effect *base = &effect->base_effect;
unsigned int i; unsigned int i;
if (!name) return NULL; if (!name) return NULL;
for (i = 0; i < effect->technique_count; ++i) for (i = 0; i < effect->technique_count; ++i)
{ {
if (!strcmp(base->techniques[i].name, name)) if (!strcmp(effect->techniques[i].name, name))
return &base->techniques[i]; return &effect->techniques[i];
} }
return NULL; return NULL;
@ -469,13 +467,12 @@ static struct d3dx_technique *get_technique_by_name(struct d3dx_effect *effect,
static struct d3dx_technique *get_valid_technique(struct d3dx_effect *effect, D3DXHANDLE technique) static struct d3dx_technique *get_valid_technique(struct d3dx_effect *effect, D3DXHANDLE technique)
{ {
struct d3dx9_base_effect *base = &effect->base_effect;
unsigned int i; unsigned int i;
for (i = 0; i < effect->technique_count; ++i) for (i = 0; i < effect->technique_count; ++i)
{ {
if (get_technique_handle(&base->techniques[i]) == technique) if (get_technique_handle(&effect->techniques[i]) == technique)
return &base->techniques[i]; return &effect->techniques[i];
} }
return get_technique_by_name(effect, technique); return get_technique_by_name(effect, technique);
@ -483,12 +480,11 @@ static struct d3dx_technique *get_valid_technique(struct d3dx_effect *effect, D3
static struct d3dx_pass *get_valid_pass(struct d3dx_effect *effect, D3DXHANDLE pass) static struct d3dx_pass *get_valid_pass(struct d3dx_effect *effect, D3DXHANDLE pass)
{ {
struct d3dx9_base_effect *base = &effect->base_effect;
unsigned int i, k; unsigned int i, k;
for (i = 0; i < effect->technique_count; ++i) for (i = 0; i < effect->technique_count; ++i)
{ {
struct d3dx_technique *technique = &base->techniques[i]; struct d3dx_technique *technique = &effect->techniques[i];
for (k = 0; k < technique->pass_count; ++k) for (k = 0; k < technique->pass_count; ++k)
{ {
@ -683,10 +679,9 @@ static void free_technique(struct d3dx_technique *technique)
static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect) static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect)
{ {
struct d3dx9_base_effect *base = &effect->base_effect;
unsigned int i; unsigned int i;
TRACE("base %p.\n", base); TRACE("Effect %p.\n", effect);
heap_free(effect->full_name_tmp); heap_free(effect->full_name_tmp);
@ -698,12 +693,12 @@ static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect)
effect->parameters = NULL; effect->parameters = NULL;
} }
if (base->techniques) if (effect->techniques)
{ {
for (i = 0; i < effect->technique_count; ++i) for (i = 0; i < effect->technique_count; ++i)
free_technique(&base->techniques[i]); free_technique(&effect->techniques[i]);
HeapFree(GetProcessHeap(), 0, base->techniques); heap_free(effect->techniques);
base->techniques = NULL; effect->techniques = NULL;
} }
if (effect->objects) if (effect->objects)
@ -1897,7 +1892,7 @@ static HRESULT WINAPI d3dx_effect_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDL
D3DXTECHNIQUE_DESC *desc) D3DXTECHNIQUE_DESC *desc)
{ {
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *tech = technique ? get_valid_technique(effect, technique) : &effect->base_effect.techniques[0]; struct d3dx_technique *tech = technique ? get_valid_technique(effect, technique) : &effect->techniques[0];
TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc); TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc);
@ -2127,9 +2122,9 @@ static D3DXHANDLE WINAPI d3dx_effect_GetTechnique(ID3DXEffect *iface, UINT index
return NULL; return NULL;
} }
TRACE("Returning technique %p.\n", &effect->base_effect.techniques[index]); TRACE("Returning technique %p.\n", &effect->techniques[index]);
return get_technique_handle(&effect->base_effect.techniques[index]); return get_technique_handle(&effect->techniques[index]);
} }
static D3DXHANDLE WINAPI d3dx_effect_GetTechniqueByName(ID3DXEffect *iface, const char *name) static D3DXHANDLE WINAPI d3dx_effect_GetTechniqueByName(ID3DXEffect *iface, const char *name)
@ -3647,7 +3642,6 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D
D3DXHANDLE *next_technique) D3DXHANDLE *next_technique)
{ {
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx9_base_effect *base = &effect->base_effect;
struct d3dx_technique *prev_tech, *tech; struct d3dx_technique *prev_tech, *tech;
unsigned int i; unsigned int i;
@ -3660,7 +3654,7 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D
for (i = 0; i < effect->technique_count; ++i) for (i = 0; i < effect->technique_count; ++i)
{ {
tech = &base->techniques[i]; tech = &effect->techniques[i];
if (tech == prev_tech) if (tech == prev_tech)
{ {
++i; ++i;
@ -3675,7 +3669,7 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D
for (; i < effect->technique_count; ++i) for (; i < effect->technique_count; ++i)
{ {
tech = &base->techniques[i]; tech = &effect->techniques[i];
if (SUCCEEDED(d3dx_effect_ValidateTechnique(iface, get_technique_handle(tech)))) if (SUCCEEDED(d3dx_effect_ValidateTechnique(iface, get_technique_handle(tech))))
{ {
*next_technique = get_technique_handle(tech); *next_technique = get_technique_handle(tech);
@ -3683,7 +3677,7 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D
} }
} }
*next_technique = get_technique_handle(&base->techniques[0]); *next_technique = get_technique_handle(&effect->techniques[0]);
return S_FALSE; return S_FALSE;
} }
@ -5774,7 +5768,6 @@ static HRESULT d3dx_parse_array_selector(struct d3dx_effect *effect, struct d3dx
static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data, const char **ptr, static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data, const char **ptr,
const char **skip_constants, unsigned int skip_constants_count) const char **skip_constants, unsigned int skip_constants_count)
{ {
struct d3dx9_base_effect *base = &effect->base_effect;
DWORD technique_index; DWORD technique_index;
DWORD index, state_index, usage, element_index; DWORD index, state_index, usage, element_index;
struct d3dx_state *state; struct d3dx_state *state;
@ -5842,7 +5835,7 @@ static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data,
return E_FAIL; return E_FAIL;
} }
technique = &base->techniques[technique_index]; technique = &effect->techniques[technique_index];
if (index >= technique->pass_count) if (index >= technique->pass_count)
{ {
FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count); FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
@ -6015,8 +6008,8 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
if (effect->technique_count) if (effect->technique_count)
{ {
base->techniques = heap_alloc_zero(sizeof(*base->techniques) * effect->technique_count); effect->techniques = heap_alloc_zero(sizeof(*effect->techniques) * effect->technique_count);
if (!base->techniques) if (!effect->techniques)
{ {
ERR("Out of memory.\n"); ERR("Out of memory.\n");
hr = E_OUTOFMEMORY; hr = E_OUTOFMEMORY;
@ -6026,7 +6019,7 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
for (i = 0; i < effect->technique_count; ++i) for (i = 0; i < effect->technique_count; ++i)
{ {
TRACE("Parsing technique %u.\n", i); TRACE("Parsing technique %u.\n", i);
hr = d3dx_parse_effect_technique(effect, &base->techniques[i], data, &ptr, effect->objects); hr = d3dx_parse_effect_technique(effect, &effect->techniques[i], data, &ptr, effect->objects);
if (hr != D3D_OK) if (hr != D3D_OK)
{ {
WARN("Failed to parse technique %u.\n", i); WARN("Failed to parse technique %u.\n", i);
@ -6081,12 +6074,12 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
err_out: err_out:
if (base->techniques) if (effect->techniques)
{ {
for (i = 0; i < effect->technique_count; ++i) for (i = 0; i < effect->technique_count; ++i)
free_technique(&base->techniques[i]); free_technique(&effect->techniques[i]);
HeapFree(GetProcessHeap(), 0, base->techniques); heap_free(effect->techniques);
base->techniques = NULL; effect->techniques = NULL;
} }
if (effect->parameters) if (effect->parameters)
@ -6288,7 +6281,7 @@ static HRESULT d3dx9_base_effect_init(struct d3dx_effect *effect, const char *da
{ {
for (j = 0; j < effect->technique_count; ++j) for (j = 0; j < effect->technique_count; ++j)
{ {
if (is_parameter_used(param, &base->techniques[j])) if (is_parameter_used(param, &effect->techniques[j]))
{ {
WARN("skip_constants parameter %s is used in technique %u.\n", WARN("skip_constants parameter %s is used in technique %u.\n",
debugstr_a(skip_constants[i]), j); debugstr_a(skip_constants[i]), j);
@ -6342,9 +6335,9 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
} }
/* initialize defaults - check because of unsupported ascii effects */ /* initialize defaults - check because of unsupported ascii effects */
if (effect->base_effect.techniques) if (effect->techniques)
{ {
effect->active_technique = &effect->base_effect.techniques[0]; effect->active_technique = &effect->techniques[0];
effect->active_pass = NULL; effect->active_pass = NULL;
} }