From 5f8e6cb5e0e0188243ba973d8a00c9635dbbce19 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 12 Nov 2009 10:26:52 +0100 Subject: [PATCH] d3d9/tests: Don't require dynamic usage for textures in the stateblock tests. --- dlls/d3d9/tests/stateblock.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c index d8f75c353a2..f5800624d82 100644 --- a/dlls/d3d9/tests/stateblock.c +++ b/dlls/d3d9/tests/stateblock.c @@ -1966,7 +1966,7 @@ static void resource_test_data_init(IDirect3DDevice9 *device, data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex)); for (i = 0; i < arg->tex_count; ++i) { - hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_DYNAMIC, + hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &data->tex[i], NULL); ok(SUCCEEDED(hr), "CreateTexture (%u) returned %#x.\n", i, hr); }