wined3d: Fix a GL extension prototype.
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@ -3919,7 +3919,7 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelForma
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glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \
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USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
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glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \
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USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
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USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \
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glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \
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USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
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glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \
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