wined3d: Implement SM5 ubfe instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3793,11 +3793,22 @@ static void shader_glsl_float16(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_bitwise_op(const struct wined3d_shader_instruction *ins)
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{
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struct wined3d_string_buffer *buffer = ins->ctx->buffer;
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struct wined3d_shader_dst_param dst;
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struct glsl_src_param src[4];
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const char *instruction;
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unsigned int i, j;
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DWORD write_mask;
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switch (ins->handler_idx)
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{
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case WINED3DSIH_BFI: instruction = "bitfieldInsert"; break;
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case WINED3DSIH_UBFE: instruction = "bitfieldExtract"; break;
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default:
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ERR("Unhandled opcode %#x.\n", ins->handler_idx);
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return;
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}
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dst = ins->dst[0];
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for (i = 0; i < 4; ++i)
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{
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@ -3808,10 +3819,12 @@ static void shader_glsl_bitwise_op(const struct wined3d_shader_instruction *ins)
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&dst, dst.reg.data_type)))
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continue;
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for (j = 0; j < ARRAY_SIZE(src); ++j)
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for (j = 0; j < ins->src_count; ++j)
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shader_glsl_add_src_param(ins, &ins->src[j], write_mask, &src[j]);
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shader_addline(ins->ctx->buffer, "bitfieldInsert(%s, %s, %s & 0x1f, %s & 0x1f));\n",
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src[3].param_str, src[2].param_str, src[1].param_str, src[0].param_str);
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shader_addline(buffer, "%s(", instruction);
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for (j = 0; j < ins->src_count - 2; ++j)
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shader_addline(buffer, "%s, ", src[ins->src_count - j - 1].param_str);
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shader_addline(buffer, "%s & 0x1f, %s & 0x1f));\n", src[1].param_str, src[0].param_str);
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}
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}
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@ -9066,7 +9079,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_TEXREG2AR */ shader_glsl_texreg2ar,
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/* WINED3DSIH_TEXREG2GB */ shader_glsl_texreg2gb,
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/* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb,
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/* WINED3DSIH_UBFE */ NULL,
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/* WINED3DSIH_UBFE */ shader_glsl_bitwise_op,
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/* WINED3DSIH_UDIV */ shader_glsl_udiv,
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/* WINED3DSIH_UGE */ shader_glsl_relop,
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/* WINED3DSIH_ULT */ shader_glsl_relop,
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