d3d10core/tests: Use full name of structure field in ok() messages.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-10-09 03:19:10 +02:00 committed by Alexandre Julliard
parent e609b39818
commit 5f2e825b53
1 changed files with 2 additions and 2 deletions

View File

@ -1341,7 +1341,7 @@ static void test_create_blend_state(void)
ID3D11BlendState_GetDesc(d3d11_blend_state, &d3d11_blend_desc); ID3D11BlendState_GetDesc(d3d11_blend_state, &d3d11_blend_desc);
ok(d3d11_blend_desc.AlphaToCoverageEnable == blend_desc.AlphaToCoverageEnable, ok(d3d11_blend_desc.AlphaToCoverageEnable == blend_desc.AlphaToCoverageEnable,
"Got unexpected alpha to coverage %#x.\n", d3d11_blend_desc.AlphaToCoverageEnable); "Got unexpected alpha to coverage enable %#x.\n", d3d11_blend_desc.AlphaToCoverageEnable);
ok(d3d11_blend_desc.IndependentBlendEnable == FALSE, ok(d3d11_blend_desc.IndependentBlendEnable == FALSE,
"Got unexpected independent blend enable %#x.\n", d3d11_blend_desc.IndependentBlendEnable); "Got unexpected independent blend enable %#x.\n", d3d11_blend_desc.IndependentBlendEnable);
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
@ -1404,7 +1404,7 @@ static void test_create_blend_state(void)
ID3D11BlendState_GetDesc(d3d11_blend_state, &d3d11_blend_desc); ID3D11BlendState_GetDesc(d3d11_blend_state, &d3d11_blend_desc);
ok(d3d11_blend_desc.AlphaToCoverageEnable == blend_desc.AlphaToCoverageEnable, ok(d3d11_blend_desc.AlphaToCoverageEnable == blend_desc.AlphaToCoverageEnable,
"Got unexpected alpha to coverage %#x.\n", d3d11_blend_desc.AlphaToCoverageEnable); "Got unexpected alpha to coverage enable %#x.\n", d3d11_blend_desc.AlphaToCoverageEnable);
ok(d3d11_blend_desc.IndependentBlendEnable == TRUE, ok(d3d11_blend_desc.IndependentBlendEnable == TRUE,
"Got unexpected independent blend enable %#x.\n", d3d11_blend_desc.IndependentBlendEnable); "Got unexpected independent blend enable %#x.\n", d3d11_blend_desc.IndependentBlendEnable);
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)