ntdll: Go back to growing the heap in smaller increments once we start running out of address space.
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@ -927,11 +927,18 @@ static ARENA_FREE *HEAP_FindFreeBlock( HEAP *heap, SIZE_T size,
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total_size = size + ROUND_SIZE(sizeof(SUBHEAP)) + sizeof(ARENA_INUSE) + sizeof(ARENA_FREE);
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if (total_size < size) return NULL; /* overflow */
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if (!(subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, total_size,
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max( heap->grow_size, total_size ) )))
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return NULL;
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if (heap->grow_size < 128 * 1024 * 1024) heap->grow_size *= 2;
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if ((subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, total_size,
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max( heap->grow_size, total_size ) )))
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{
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if (heap->grow_size < 128 * 1024 * 1024) heap->grow_size *= 2;
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}
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else while (!subheap) /* shrink the grow size again if we are running out of space */
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{
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if (heap->grow_size <= total_size || heap->grow_size <= 4 * 1024 * 1024) return NULL;
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heap->grow_size /= 2;
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subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, total_size,
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max( heap->grow_size, total_size ) );
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}
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TRACE("created new sub-heap %p of %08lx bytes for heap %p\n",
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subheap, subheap->size, heap );
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