From 5f1a80a47bdd2b0feb2395797f99e5b310aea382 Mon Sep 17 00:00:00 2001 From: Markus Amsler Date: Tue, 17 Oct 2006 00:42:19 +0200 Subject: [PATCH] d3d8: Backport d3d9 surface tests. --- dlls/d3d8/tests/Makefile.in | 5 +- dlls/d3d8/tests/surface.c | 135 ++++++++++++++++++++++++++++++++++++ 2 files changed, 138 insertions(+), 2 deletions(-) create mode 100644 dlls/d3d8/tests/surface.c diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in index 4af5df313fc..7dfbf1ab250 100644 --- a/dlls/d3d8/tests/Makefile.in +++ b/dlls/d3d8/tests/Makefile.in @@ -4,11 +4,12 @@ SRCDIR = @srcdir@ VPATH = @srcdir@ TESTDLL = d3d8.dll IMPORTS = user32 kernel32 -EXTRALIBS = -ldxerr8 +EXTRALIBS = -ldxerr8 -luuid -ldxguid CTESTS = \ d3d8_main.c \ - device.c + device.c \ + surface.c @MAKE_TEST_RULES@ diff --git a/dlls/d3d8/tests/surface.c b/dlls/d3d8/tests/surface.c new file mode 100644 index 00000000000..0709cd164bd --- /dev/null +++ b/dlls/d3d8/tests/surface.c @@ -0,0 +1,135 @@ +/* + * Copyright (C) 2006 Henri Verbeet + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ +#define COBJMACROS +#include +#include "wine/test.h" + +static HWND create_window(void) +{ + WNDCLASS wc = {0}; + wc.lpfnWndProc = &DefWindowProc; + wc.lpszClassName = "d3d8_test_wc"; + RegisterClass(&wc); + + return CreateWindow("d3d8_test_wc", "d3d8_test", + 0, 0, 0, 0, 0, 0, 0, 0, 0); +} + +static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) +{ + IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; + IDirect3D8 *d3d8_ptr = 0; + IDirect3DDevice8 *device_ptr = 0; + D3DPRESENT_PARAMETERS present_parameters; + D3DDISPLAYMODE d3ddm; + HRESULT hr; + + d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); + ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); + if (!d3d8_create) return NULL; + + d3d8_ptr = d3d8_create(D3D_SDK_VERSION); + ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n"); + if (!d3d8_ptr) return NULL; + + IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); + ZeroMemory(&present_parameters, sizeof(present_parameters)); + present_parameters.Windowed = TRUE; + present_parameters.hDeviceWindow = create_window(); + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + present_parameters.BackBufferFormat = d3ddm.Format; + + hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr); + + return device_ptr; +} + +static void test_surface_get_container(IDirect3DDevice8 *device_ptr) +{ + IDirect3DTexture8 *texture_ptr = 0; + IDirect3DSurface8 *surface_ptr = 0; + void *container_ptr; + HRESULT hr; + + hr = IDirect3DDevice8_CreateTexture(device_ptr, 128, 128, 1, 0, + D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr); + ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. " + "Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL); + if (!texture_ptr || FAILED(hr)) goto cleanup; + + hr = IDirect3DTexture8_GetSurfaceLevel(texture_ptr, 0, &surface_ptr); + ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. " + "Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL); + if (!surface_ptr || FAILED(hr)) goto cleanup; + + /* These should work... */ + container_ptr = (void *)0x1337c0d3; + hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr); + ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); + + container_ptr = (void *)0x1337c0d3; + hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DResource8, &container_ptr); + ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); + + container_ptr = (void *)0x1337c0d3; + hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture8, &container_ptr); + ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); + + container_ptr = (void *)0x1337c0d3; + hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DTexture8, &container_ptr); + ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); + + /* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */ + container_ptr = (void *)0x1337c0d3; + hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DSurface8, &container_ptr); + ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. " + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL); + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); + +cleanup: + if (texture_ptr) IDirect3DTexture8_Release(texture_ptr); + if (surface_ptr) IDirect3DSurface8_Release(surface_ptr); +} + +START_TEST(surface) +{ + HMODULE d3d8_handle; + IDirect3DDevice8 *device_ptr; + + d3d8_handle = LoadLibraryA("d3d8.dll"); + if (!d3d8_handle) + { + trace("Could not load d3d8.dll, skipping tests\n"); + return; + } + + device_ptr = init_d3d8(d3d8_handle); + if (!device_ptr) return; + + test_surface_get_container(device_ptr); +}