diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 30d0e524c37..d95391ef10f 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -923,9 +923,9 @@ void shader_glsl_mov(SHADER_OPCODE_ARG* arg) { /* We need to *round* to the nearest int here. */ size_t mask_size = shader_glsl_get_write_mask_size(write_mask); if (mask_size > 1) { - shader_addline(buffer, "ivec%d(floor(%s + vec%d(0.5))));\n", mask_size, src0_param.param_str, mask_size); + shader_addline(buffer, "ivec%d(floor(abs(%s) + vec%d(0.5)) * sign(%s)));\n", mask_size, src0_param.param_str, mask_size, src0_param.param_str); } else { - shader_addline(buffer, "int(floor(%s + 0.5)));\n", src0_param.param_str); + shader_addline(buffer, "int(floor(abs(%s) + 0.5) * sign(%s)));\n", src0_param.param_str, src0_param.param_str); } } else { shader_addline(buffer, "%s);\n", src0_param.param_str);