winex11: Don't allocate a window surface for off-screen windows.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2151,17 +2151,17 @@ done:
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}
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static inline RECT get_surface_rect( const RECT *visible_rect )
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static inline BOOL get_surface_rect( const RECT *visible_rect, RECT *surface_rect )
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{
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RECT rect = get_virtual_screen_rect();
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*surface_rect = get_virtual_screen_rect();
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IntersectRect( &rect, &rect, visible_rect );
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OffsetRect( &rect, -visible_rect->left, -visible_rect->top );
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rect.left &= ~31;
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rect.top &= ~31;
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rect.right = max( rect.left + 32, (rect.right + 31) & ~31 );
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rect.bottom = max( rect.top + 32, (rect.bottom + 31) & ~31 );
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return rect;
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if (!IntersectRect( surface_rect, surface_rect, visible_rect )) return FALSE;
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OffsetRect( surface_rect, -visible_rect->left, -visible_rect->top );
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surface_rect->left &= ~31;
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surface_rect->top &= ~31;
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surface_rect->right = max( surface_rect->left + 32, (surface_rect->right + 31) & ~31 );
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surface_rect->bottom = max( surface_rect->top + 32, (surface_rect->bottom + 31) & ~31 );
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return TRUE;
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}
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@ -2198,6 +2198,7 @@ void CDECL X11DRV_WindowPosChanging( HWND hwnd, HWND insert_after, UINT swp_flag
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if (!data->whole_window && !data->embedded) goto done;
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if (swp_flags & SWP_HIDEWINDOW) goto done;
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if (data->vis.visualid != default_visual.visualid) goto done;
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if (!get_surface_rect( visible_rect, &surface_rect )) goto done;
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if (*surface) window_surface_release( *surface );
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*surface = NULL; /* indicate that we want to draw directly to the window */
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@ -2207,7 +2208,6 @@ void CDECL X11DRV_WindowPosChanging( HWND hwnd, HWND insert_after, UINT swp_flag
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if (data->client_window) goto done;
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if (!client_side_graphics && !layered) goto done;
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surface_rect = get_surface_rect( visible_rect );
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if (data->surface)
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{
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if (EqualRect( &data->surface->rect, &surface_rect ))
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