d3dx9_36: Fix the D3DXFVFFromDeclarator() prototype.
The current version matches MSDN, but not the actual SDK header.
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@ -203,7 +203,7 @@ HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD fvf, D3DVERTEXELEMENT9 Declaration[MA
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/*************************************************************************
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* D3DXFVFFromDeclarator
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*/
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HRESULT WINAPI D3DXFVFFromDeclarator(const LPD3DVERTEXELEMENT9 *declaration, DWORD *fvf)
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HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *declaration, DWORD *fvf)
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{
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FIXME("(%p, %p): stub\n", declaration, fvf);
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@ -491,7 +491,7 @@ static void test_decl_to_fvf(const D3DVERTEXELEMENT9 test_decl[], DWORD expected
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copy_elements(decl, test_decl);
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hr = D3DXFVFFromDeclarator((D3DVERTEXELEMENT9 **)&decl, &result_fvf);
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hr = D3DXFVFFromDeclarator(decl, &result_fvf);
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if (todo) todo_wine ok(hr == expected_hr, "D3DXFVFFromDeclarator returned %#x, expected %#x, line #%u\n",
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hr, expected_hr, line);
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else ok(hr == expected_hr, "D3DXFVFFromDeclarator returned %#x, expected %#x, line #%u\n",
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@ -159,7 +159,7 @@ BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3
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HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
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HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
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HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
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HRESULT WINAPI D3DXFVFFromDeclarator(const LPD3DVERTEXELEMENT9 *, DWORD *);
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HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf);
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BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
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#ifdef __cplusplus
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