include/d3dcommon.idl: Add missing typedefs.
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@ -126,6 +126,19 @@ typedef enum _D3D_SHADER_VARIABLE_CLASS
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D3D_SVC_FORCE_DWORD = 0x7fffffff,
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} D3D_SHADER_VARIABLE_CLASS;
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typedef enum _D3D_SHADER_VARIABLE_FLAGS
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{
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D3D_SVF_USERPACKED = 0x01,
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D3D_SVF_USED = 0x02,
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D3D_SVF_INTERFACE_POINTER = 0x04,
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D3D_SVF_INTERFACE_PARAMETER = 0x08,
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D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
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D3D10_SVF_USED = D3D_SVF_USED,
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D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
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D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
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D3D_SVF_FORCE_DWORD = 0x7fffffff
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} D3D_SHADER_VARIABLE_FLAGS;
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typedef enum _D3D_SHADER_VARIABLE_TYPE
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{
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D3D_SVT_VOID,
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@ -235,6 +248,22 @@ typedef enum _D3D_SHADER_VARIABLE_TYPE
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D3D_SVT_FORCE_DWORD = 0x7fffffff,
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} D3D_SHADER_VARIABLE_TYPE;
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typedef enum _D3D_SHADER_INPUT_FLAGS
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{
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D3D_SIF_USERPACKED = 0x01,
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D3D_SIF_COMPARISON_SAMPLER = 0x02,
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D3D_SIF_TEXTURE_COMPONENT_0 = 0x04,
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D3D_SIF_TEXTURE_COMPONENT_1 = 0x08,
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D3D_SIF_TEXTURE_COMPONENTS = 0x0C,
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D3D_SIF_UNUSED = 0x10,
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D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
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D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
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D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
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D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
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D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
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D3D_SIF_FORCE_DWORD = 0x7fffffff
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} D3D_SHADER_INPUT_FLAGS;
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typedef enum D3D_PRIMITIVE
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{
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D3D_PRIMITIVE_UNDEFINED,
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@ -636,4 +665,11 @@ typedef enum _D3D_SHADER_INPUT_TYPE
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D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
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} D3D_SHADER_INPUT_TYPE;
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typedef enum _D3D_SHADER_CBUFFER_FLAGS
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{
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D3D_CBF_USERPACKED = 0x01,
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D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
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D3D_CBF_FORCE_DWORD = 0x7fffffff
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} D3D_SHADER_CBUFFER_FLAGS;
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cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);")
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