d3dcompiler/tests: Trace the test index in test_fail() checks.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -616,9 +616,9 @@ static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_ge
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{
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{
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compiled = errors = NULL;
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compiled = errors = NULL;
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hr = ppD3DCompile(tests[i], strlen(tests[i]), NULL, NULL, NULL, "test", "ps_2_0", 0, 0, &compiled, &errors);
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hr = ppD3DCompile(tests[i], strlen(tests[i]), NULL, NULL, NULL, "test", "ps_2_0", 0, 0, &compiled, &errors);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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ok(hr == E_FAIL, "Test %u, got unexpected hr %#x.\n", i, hr);
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ok(!!errors, "Expected non-NULL error blob.\n");
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ok(!!errors, "Test %u, expected non-NULL error blob.\n", i);
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ok(!compiled, "Expected no compiled shader blob.\n");
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ok(!compiled, "Test %u, expected no compiled shader blob.\n", i);
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ID3D10Blob_Release(errors);
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ID3D10Blob_Release(errors);
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}
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}
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}
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}
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