d3dcompiler/tests: Trace the test index in test_fail() checks.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-08-09 20:09:44 +02:00 committed by Alexandre Julliard
parent 7b2d82fa4f
commit 5e8ded1646
1 changed files with 3 additions and 3 deletions

View File

@ -616,9 +616,9 @@ static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_ge
{
compiled = errors = NULL;
hr = ppD3DCompile(tests[i], strlen(tests[i]), NULL, NULL, NULL, "test", "ps_2_0", 0, 0, &compiled, &errors);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(!!errors, "Expected non-NULL error blob.\n");
ok(!compiled, "Expected no compiled shader blob.\n");
ok(hr == E_FAIL, "Test %u, got unexpected hr %#x.\n", i, hr);
ok(!!errors, "Test %u, expected non-NULL error blob.\n", i);
ok(!compiled, "Test %u, expected no compiled shader blob.\n", i);
ID3D10Blob_Release(errors);
}
}