Added wglGetExtensionsStringARB.
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@ -518,6 +518,7 @@ print SPEC "@ stdcall wglCreateContext(long)
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@ stdcall wglGetCurrentContext()
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@ stdcall wglGetCurrentContext()
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@ stdcall wglGetCurrentDC()
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@ stdcall wglGetCurrentDC()
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@ stdcall wglGetExtensionsStringEXT()
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@ stdcall wglGetExtensionsStringEXT()
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@ stdcall wglGetExtensionsStringARB(long)
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglMakeCurrent(long long)
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@ stdcall wglMakeCurrent(long long)
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@ -6,6 +6,7 @@
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@ stdcall wglGetCurrentContext()
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@ stdcall wglGetCurrentContext()
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@ stdcall wglGetCurrentDC()
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@ stdcall wglGetCurrentDC()
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@ stdcall wglGetExtensionsStringEXT()
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@ stdcall wglGetExtensionsStringEXT()
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@ stdcall wglGetExtensionsStringARB(long)
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglMakeCurrent(long long)
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@ stdcall wglMakeCurrent(long long)
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@ -653,7 +653,7 @@ static BOOL process_attach(void)
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}
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}
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/* Some WGL extensions... */
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/* Some WGL extensions... */
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static const char *WGL_extensions = "";
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static const char *WGL_extensions = "WGL_ARB_extensions_string WGL_EXT_extensions_string";
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const char * WINAPI wglGetExtensionsStringEXT(void) {
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const char * WINAPI wglGetExtensionsStringEXT(void) {
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TRACE("() returning \"%s\"\n", WGL_extensions);
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TRACE("() returning \"%s\"\n", WGL_extensions);
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@ -666,6 +666,15 @@ static void process_detach(void)
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glXDestroyContext(default_display, default_cx);
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glXDestroyContext(default_display, default_cx);
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}
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}
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/***********************************************************************
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* wglGetExtensionsStringARB(OPENGL32.@)
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*/
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const char * WINAPI wglGetExtensionsStringARB(HDC hdc) {
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return wglGetExtensionsStringEXT();
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}
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/***********************************************************************
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/***********************************************************************
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* OpenGL initialisation routine
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* OpenGL initialisation routine
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*/
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*/
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@ -112,6 +112,6 @@ BOOL WINAPI wglUseFontOutlines(HDC hdc,
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FLOAT extrusion,
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FLOAT extrusion,
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int format,
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int format,
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LPGLYPHMETRICSFLOAT lpgmf) ;
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LPGLYPHMETRICSFLOAT lpgmf) ;
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const char * WINAPI wglGetExtensionsStringARB(HDC hdc) ;
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#endif /* __DLLS_OPENGL32_WGL_H */
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#endif /* __DLLS_OPENGL32_WGL_H */
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