wined3d: Implement alpha to coverage multisampling for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1833,9 +1833,11 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
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update = true;
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}
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if (key->ms_desc.rasterizationSamples != context_vk->sample_count)
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if (key->ms_desc.rasterizationSamples != context_vk->sample_count
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|| isStateDirty(&context_vk->c, STATE_BLEND))
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{
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key->ms_desc.rasterizationSamples = context_vk->sample_count;
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key->ms_desc.alphaToCoverageEnable = state->blend_state && state->blend_state->desc.alpha_to_coverage;
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update = true;
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}
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