diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 717b9f8e134..9e6a631fcfb 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6180,6 +6180,11 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr shader_addline(buffer, "gl_FrontColor = ffp_varying_diffuse;\n"); shader_addline(buffer, "gl_FrontSecondaryColor = ffp_varying_specular;\n"); } + else + { + shader_addline(buffer, "ffp_varying_diffuse = clamp(ffp_varying_diffuse, 0.0, 1.0);\n"); + shader_addline(buffer, "ffp_varying_specular = clamp(ffp_varying_specular, 0.0, 1.0);\n"); + } for (i = 0; i < MAX_TEXTURES; ++i) {