d3dcompiler: Avoid LPVOID.

This commit is contained in:
Henri Verbeet 2013-09-06 09:57:42 +02:00 committed by Alexandre Julliard
parent 4735690dc2
commit 5daf5e80fb
4 changed files with 5 additions and 5 deletions

View File

@ -28,7 +28,7 @@
#include "d3dcompiler_private.h" #include "d3dcompiler_private.h"
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
{ {
switch (reason) switch (reason)
{ {

View File

@ -72,7 +72,7 @@ struct d3dcompiler_shader_reflection_variable
UINT start_offset; UINT start_offset;
UINT size; UINT size;
UINT flags; UINT flags;
LPVOID default_value; void *default_value;
}; };
struct d3dcompiler_shader_reflection_constant_buffer struct d3dcompiler_shader_reflection_constant_buffer

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@ -1486,7 +1486,7 @@ static HRESULT WINAPI testD3DInclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE i
static HRESULT WINAPI testD3DInclude_close(ID3DInclude *iface, const void *data) static HRESULT WINAPI testD3DInclude_close(ID3DInclude *iface, const void *data)
{ {
HeapFree(GetProcessHeap(), 0, (LPVOID)data); HeapFree(GetProcessHeap(), 0, (void *)data);
return S_OK; return S_OK;
} }

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@ -80,7 +80,7 @@ typedef struct _D3D11_SHADER_VARIABLE_DESC
UINT StartOffset; UINT StartOffset;
UINT Size; UINT Size;
UINT uFlags; UINT uFlags;
LPVOID DefaultValue; void *DefaultValue;
UINT StartTexture; UINT StartTexture;
UINT TextureSize; UINT TextureSize;
UINT StartSampler; UINT StartSampler;
@ -180,7 +180,7 @@ DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c,
DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown) DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
{ {
/* IUnknown methods */ /* IUnknown methods */
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE;
/* ID3D11ShaderReflection methods */ /* ID3D11ShaderReflection methods */