d3d10_1/tests: Port test_create_device() from d3d11.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1,5 +1,5 @@
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TESTDLL = d3d10_1.dll
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TESTDLL = d3d10_1.dll
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IMPORTS = d3d10_1
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IMPORTS = d3d10_1 user32
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C_SRCS = \
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C_SRCS = \
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d3d10_1.c
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d3d10_1.c
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@ -54,6 +54,180 @@ static ID3D10Device1 *create_device(D3D10_FEATURE_LEVEL1 feature_level)
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return NULL;
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return NULL;
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}
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}
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static void test_create_device(void)
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{
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D3D10_FEATURE_LEVEL1 feature_level, supported_feature_level;
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DXGI_SWAP_CHAIN_DESC swapchain_desc, obtained_desc;
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IDXGISwapChain *swapchain;
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ID3D10Device1 *device;
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unsigned int i;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
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{
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if (SUCCEEDED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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d3d10_feature_levels[i], D3D10_1_SDK_VERSION, &device)))
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{
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supported_feature_level = d3d10_feature_levels[i];
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break;
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}
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}
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if (FAILED(hr))
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{
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skip("Failed to create HAL device.\n");
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return;
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}
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feature_level = ID3D10Device1_GetFeatureLevel(device);
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ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
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feature_level, supported_feature_level);
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ID3D10Device1_Release(device);
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hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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supported_feature_level, D3D10_1_SDK_VERSION, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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device = (ID3D10Device1 *)0xdeadbeef;
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hr = D3D10CreateDevice1(NULL, 0xffffffff, NULL, 0,
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supported_feature_level, D3D10_1_SDK_VERSION, &device);
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todo_wine ok(hr == E_INVALIDARG, "D3D10CreateDevice1 returned %#x.\n", hr);
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ok(!device, "Got unexpected device pointer %p.\n", device);
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device = (ID3D10Device1 *)0xdeadbeef;
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hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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0, D3D10_1_SDK_VERSION, &device);
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ok(hr == E_INVALIDARG, "D3D10CreateDevice1 returned %#x.\n", hr);
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ok(!device, "Got unexpected device pointer %p.\n", device);
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window = CreateWindowA("static", "d3d10_1_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
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swapchain_desc.BufferDesc.Width = 800;
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swapchain_desc.BufferDesc.Height = 600;
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swapchain_desc.BufferDesc.RefreshRate.Numerator = 60;
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swapchain_desc.BufferDesc.RefreshRate.Denominator = 60;
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swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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swapchain_desc.SampleDesc.Count = 1;
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swapchain_desc.SampleDesc.Quality = 0;
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swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapchain_desc.BufferCount = 1;
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swapchain_desc.OutputWindow = window;
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swapchain_desc.Windowed = TRUE;
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swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swapchain_desc.Flags = 0;
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hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
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ok(SUCCEEDED(hr), "D3D10CreateDeviceAndSwapChain1 failed %#x.\n", hr);
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memset(&obtained_desc, 0, sizeof(obtained_desc));
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hr = IDXGISwapChain_GetDesc(swapchain, &obtained_desc);
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ok(SUCCEEDED(hr), "GetDesc failed %#x.\n", hr);
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ok(obtained_desc.BufferDesc.Width == swapchain_desc.BufferDesc.Width,
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"Got unexpected BufferDesc.Width %u.\n", obtained_desc.BufferDesc.Width);
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ok(obtained_desc.BufferDesc.Height == swapchain_desc.BufferDesc.Height,
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"Got unexpected BufferDesc.Height %u.\n", obtained_desc.BufferDesc.Height);
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todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Numerator == swapchain_desc.BufferDesc.RefreshRate.Numerator,
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"Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
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obtained_desc.BufferDesc.RefreshRate.Numerator);
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todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Denominator == swapchain_desc.BufferDesc.RefreshRate.Denominator,
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"Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
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obtained_desc.BufferDesc.RefreshRate.Denominator);
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ok(obtained_desc.BufferDesc.Format == swapchain_desc.BufferDesc.Format,
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"Got unexpected BufferDesc.Format %#x.\n", obtained_desc.BufferDesc.Format);
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ok(obtained_desc.BufferDesc.ScanlineOrdering == swapchain_desc.BufferDesc.ScanlineOrdering,
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"Got unexpected BufferDesc.ScanlineOrdering %#x.\n", obtained_desc.BufferDesc.ScanlineOrdering);
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ok(obtained_desc.BufferDesc.Scaling == swapchain_desc.BufferDesc.Scaling,
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"Got unexpected BufferDesc.Scaling %#x.\n", obtained_desc.BufferDesc.Scaling);
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ok(obtained_desc.SampleDesc.Count == swapchain_desc.SampleDesc.Count,
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"Got unexpected SampleDesc.Count %u.\n", obtained_desc.SampleDesc.Count);
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ok(obtained_desc.SampleDesc.Quality == swapchain_desc.SampleDesc.Quality,
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"Got unexpected SampleDesc.Quality %u.\n", obtained_desc.SampleDesc.Quality);
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todo_wine ok(obtained_desc.BufferUsage == swapchain_desc.BufferUsage,
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"Got unexpected BufferUsage %#x.\n", obtained_desc.BufferUsage);
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ok(obtained_desc.BufferCount == swapchain_desc.BufferCount,
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"Got unexpected BufferCount %u.\n", obtained_desc.BufferCount);
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ok(obtained_desc.OutputWindow == swapchain_desc.OutputWindow,
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"Got unexpected OutputWindow %p.\n", obtained_desc.OutputWindow);
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ok(obtained_desc.Windowed == swapchain_desc.Windowed,
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"Got unexpected Windowed %#x.\n", obtained_desc.Windowed);
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ok(obtained_desc.SwapEffect == swapchain_desc.SwapEffect,
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"Got unexpected SwapEffect %#x.\n", obtained_desc.SwapEffect);
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ok(obtained_desc.Flags == swapchain_desc.Flags,
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"Got unexpected Flags %#x.\n", obtained_desc.Flags);
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refcount = IDXGISwapChain_Release(swapchain);
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ok(!refcount, "Swapchain has %u references left.\n", refcount);
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feature_level = ID3D10Device1_GetFeatureLevel(device);
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ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
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feature_level, supported_feature_level);
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refcount = ID3D10Device1_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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supported_feature_level, D3D10_1_SDK_VERSION, NULL, NULL, &device);
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ok(SUCCEEDED(hr), "D3D10CreateDeviceAndSwapChain1 failed %#x.\n", hr);
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refcount = ID3D10Device1_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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supported_feature_level, D3D10_1_SDK_VERSION, NULL, NULL, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, NULL, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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swapchain = (IDXGISwapChain *)0xdeadbeef;
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device = (ID3D10Device1 *)0xdeadbeef;
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hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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0, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
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ok(!device, "Got unexpected device pointer %p.\n", device);
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swapchain = (IDXGISwapChain *)0xdeadbeef;
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hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
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swapchain_desc.OutputWindow = NULL;
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hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, NULL, &device);
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ok(SUCCEEDED(hr), "D3D10CreateDeviceAndSwapChain1 failed %#x.\n", hr);
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refcount = ID3D10Device1_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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swapchain = (IDXGISwapChain *)0xdeadbeef;
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device = (ID3D10Device1 *)0xdeadbeef;
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swapchain_desc.OutputWindow = NULL;
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hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
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todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "D3D10CreateDeviceAndSwapChain1 returned %#x.\n", hr);
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ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
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ok(!device, "Got unexpected device pointer %p.\n", device);
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swapchain = (IDXGISwapChain *)0xdeadbeef;
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device = (ID3D10Device1 *)0xdeadbeef;
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swapchain_desc.OutputWindow = window;
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swapchain_desc.BufferDesc.Format = DXGI_FORMAT_BC5_UNORM;
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hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
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supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
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todo_wine ok(hr == E_INVALIDARG, "D3D10CreateDeviceAndSwapChain1 returned %#x.\n", hr);
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ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
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ok(!device, "Got unexpected device pointer %p.\n", device);
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DestroyWindow(window);
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}
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static void test_device_interfaces(void)
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static void test_device_interfaces(void)
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{
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{
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IDXGIAdapter *dxgi_adapter;
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IDXGIAdapter *dxgi_adapter;
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@ -452,6 +626,7 @@ static void test_create_blend_state(void)
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START_TEST(d3d10_1)
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START_TEST(d3d10_1)
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{
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{
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test_create_device();
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test_device_interfaces();
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test_device_interfaces();
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test_create_shader_resource_view();
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test_create_shader_resource_view();
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test_create_blend_state();
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test_create_blend_state();
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