wined3d: Factor out context_copy_bo_address() function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1194,68 +1194,26 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer)
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HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
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struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size)
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{
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const struct wined3d_gl_info *gl_info;
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struct wined3d_bo_address dst, src;
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struct wined3d_context *context;
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struct wined3d_device *device;
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BYTE *dst_ptr, *src_ptr;
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DWORD dst_location;
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buffer_mark_used(dst_buffer);
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buffer_mark_used(src_buffer);
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device = dst_buffer->resource.device;
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context = context_acquire(device, NULL, 0);
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gl_info = context->gl_info;
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dst_location = wined3d_buffer_get_memory(dst_buffer, &dst, dst_buffer->locations);
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dst.addr += dst_offset;
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wined3d_buffer_get_memory(src_buffer, &src, src_buffer->locations);
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src.addr += src_offset;
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if (dst.buffer_object && src.buffer_object)
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{
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if (gl_info->supported[ARB_COPY_BUFFER])
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{
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GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src.buffer_object));
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GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst.buffer_object));
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GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
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src_offset, dst_offset, size));
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checkGLcall("direct buffer copy");
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}
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else
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{
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src_ptr = context_map_bo_address(context, &src, size, src_buffer->buffer_type_hint, WINED3D_MAP_READONLY);
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dst_ptr = context_map_bo_address(context, &dst, size, dst_buffer->buffer_type_hint, 0);
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memcpy(dst_ptr, src_ptr, size);
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context_unmap_bo_address(context, &dst, dst_buffer->buffer_type_hint);
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context_unmap_bo_address(context, &src, src_buffer->buffer_type_hint);
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}
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}
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else if (!dst.buffer_object && src.buffer_object)
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{
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buffer_bind(src_buffer, context);
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GL_EXTCALL(glGetBufferSubData(src_buffer->buffer_type_hint, src_offset, size, dst.addr));
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checkGLcall("buffer download");
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}
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else if (dst.buffer_object && !src.buffer_object)
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{
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buffer_bind(dst_buffer, context);
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GL_EXTCALL(glBufferSubData(dst_buffer->buffer_type_hint, dst_offset, size, src.addr));
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checkGLcall("buffer upload");
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}
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else
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{
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memcpy(dst.addr, src.addr, size);
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}
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context = context_acquire(dst_buffer->resource.device, NULL, 0);
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context_copy_bo_address(context, &dst, dst_buffer->buffer_type_hint,
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&src, src_buffer->buffer_type_hint, size);
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context_release(context);
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wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size);
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context_release(context);
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return WINED3D_OK;
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}
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@ -2752,6 +2752,54 @@ void context_unmap_bo_address(struct wined3d_context *context,
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checkGLcall("Unmap buffer object");
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}
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void context_copy_bo_address(struct wined3d_context *context,
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const struct wined3d_bo_address *dst, GLenum dst_binding,
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const struct wined3d_bo_address *src, GLenum src_binding, size_t size)
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{
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const struct wined3d_gl_info *gl_info;
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BYTE *dst_ptr, *src_ptr;
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gl_info = context->gl_info;
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if (dst->buffer_object && src->buffer_object)
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{
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if (gl_info->supported[ARB_COPY_BUFFER])
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{
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GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src->buffer_object));
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GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst->buffer_object));
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GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
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(GLintptr)src->addr, (GLintptr)dst->addr, size));
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checkGLcall("direct buffer copy");
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}
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else
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{
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src_ptr = context_map_bo_address(context, src, size, src_binding, WINED3D_MAP_READONLY);
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dst_ptr = context_map_bo_address(context, dst, size, dst_binding, 0);
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memcpy(dst_ptr, src_ptr, size);
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context_unmap_bo_address(context, dst, dst_binding);
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context_unmap_bo_address(context, src, src_binding);
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}
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}
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else if (!dst->buffer_object && src->buffer_object)
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{
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context_bind_bo(context, src_binding, src->buffer_object);
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GL_EXTCALL(glGetBufferSubData(src_binding, (GLintptr)src->addr, size, dst->addr));
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checkGLcall("buffer download");
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}
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else if (dst->buffer_object && !src->buffer_object)
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{
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context_bind_bo(context, dst_binding, dst->buffer_object);
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GL_EXTCALL(glBufferSubData(dst_binding, (GLintptr)dst->addr, size, src->addr));
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checkGLcall("buffer upload");
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}
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else
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{
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memcpy(dst->addr, src->addr, size);
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}
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}
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static void context_set_render_offscreen(struct wined3d_context *context, BOOL offscreen)
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{
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if (context->render_offscreen == offscreen)
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@ -2073,6 +2073,9 @@ void context_bind_dummy_textures(const struct wined3d_device *device,
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const struct wined3d_context *context) DECLSPEC_HIDDEN;
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void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
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void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
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void context_copy_bo_address(struct wined3d_context *context,
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const struct wined3d_bo_address *dst, GLenum dst_binding,
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const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN;
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struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_texture *target,
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const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
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HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
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