wined3d: Set both the stream source and frequency for a given index as a single CS operation.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-07-15 00:18:30 -05:00 committed by Alexandre Julliard
parent 96da563f0d
commit 5d588eaa4f
6 changed files with 41 additions and 105 deletions

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@ -851,9 +851,15 @@ static void STDMETHODCALLTYPE d3d11_device_context_IASetVertexBuffers(ID3D11Devi
for (i = 0; i < buffer_count; ++i)
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
struct wined3d_stream_state stream;
wined3d_device_context_set_stream_source(context->wined3d_context, start_slot + i,
buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
stream.buffer = buffer ? buffer->wined3d_buffer : NULL;
stream.offset = offsets[i];
stream.stride = strides[i];
stream.frequency = 1;
stream.flags = 0;
wined3d_device_context_set_stream_source(context->wined3d_context, start_slot + i, &stream);
}
wined3d_mutex_unlock();
}
@ -4705,9 +4711,15 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *ifa
for (i = 0; i < buffer_count; ++i)
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
struct wined3d_stream_state stream;
wined3d_device_context_set_stream_source(device->immediate_context.wined3d_context, start_slot + i,
buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
stream.buffer = buffer ? buffer->wined3d_buffer : NULL;
stream.offset = offsets[i];
stream.stride = strides[i];
stream.frequency = 1;
stream.flags = 0;
wined3d_device_context_set_stream_source(device->immediate_context.wined3d_context, start_slot + i, &stream);
}
wined3d_mutex_unlock();
}

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@ -121,7 +121,6 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW,
WINED3D_CS_OP_SET_VERTEX_DECLARATION,
WINED3D_CS_OP_SET_STREAM_SOURCE,
WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ,
WINED3D_CS_OP_SET_STREAM_OUTPUTS,
WINED3D_CS_OP_SET_INDEX_BUFFER,
WINED3D_CS_OP_SET_CONSTANT_BUFFERS,
@ -260,17 +259,7 @@ struct wined3d_cs_set_stream_source
{
enum wined3d_cs_op opcode;
UINT stream_idx;
struct wined3d_buffer *buffer;
UINT offset;
UINT stride;
};
struct wined3d_cs_set_stream_source_freq
{
enum wined3d_cs_op opcode;
UINT stream_idx;
UINT frequency;
UINT flags;
struct wined3d_stream_state state;
};
struct wined3d_cs_set_stream_outputs
@ -604,7 +593,6 @@ static const char *debug_cs_op(enum wined3d_cs_op op)
WINED3D_TO_STR(WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW);
WINED3D_TO_STR(WINED3D_CS_OP_SET_VERTEX_DECLARATION);
WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_SOURCE);
WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ);
WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_OUTPUTS);
WINED3D_TO_STR(WINED3D_CS_OP_SET_INDEX_BUFFER);
WINED3D_TO_STR(WINED3D_CS_OP_SET_CONSTANT_BUFFERS);
@ -1421,12 +1409,10 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void
stream = &cs->state.streams[op->stream_idx];
prev = stream->buffer;
stream->buffer = op->buffer;
stream->offset = op->offset;
stream->stride = op->stride;
*stream = op->state;
if (op->buffer)
InterlockedIncrement(&op->buffer->resource.bind_count);
if (op->state.buffer)
InterlockedIncrement(&op->state.buffer->resource.bind_count);
if (prev)
InterlockedDecrement(&prev->resource.bind_count);
@ -1434,45 +1420,18 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void
}
void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context *context, unsigned int stream_idx,
struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride)
const struct wined3d_stream_state *state)
{
struct wined3d_cs_set_stream_source *op;
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE;
op->stream_idx = stream_idx;
op->buffer = buffer;
op->offset = offset;
op->stride = stride;
op->state = *state;
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_stream_source_freq *op = data;
struct wined3d_stream_state *stream;
stream = &cs->state.streams[op->stream_idx];
stream->frequency = op->frequency;
stream->flags = op->flags;
device_invalidate_state(cs->c.device, STATE_STREAMSRC);
}
void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx, UINT frequency, UINT flags)
{
struct wined3d_cs_set_stream_source_freq *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ;
op->stream_idx = stream_idx;
op->frequency = frequency;
op->flags = flags;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_stream_outputs(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_stream_outputs *op = data;
@ -2931,7 +2890,6 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW */ wined3d_cs_exec_set_depth_stencil_view,
/* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
/* WINED3D_CS_OP_SET_STREAM_SOURCE */ wined3d_cs_exec_set_stream_source,
/* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq,
/* WINED3D_CS_OP_SET_STREAM_OUTPUTS */ wined3d_cs_exec_set_stream_outputs,
/* WINED3D_CS_OP_SET_INDEX_BUFFER */ wined3d_cs_exec_set_index_buffer,
/* WINED3D_CS_OP_SET_CONSTANT_BUFFERS */ wined3d_cs_exec_set_constant_buffers,

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@ -1274,23 +1274,6 @@ HRESULT CDECL wined3d_device_context_get_stream_source(const struct wined3d_devi
return WINED3D_OK;
}
static void wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider)
{
struct wined3d_stream_state *stream;
UINT old_flags, old_freq;
TRACE("device %p, stream_idx %u, divider %#x.\n", device, stream_idx, divider);
stream = &device->cs->c.state->streams[stream_idx];
old_flags = stream->flags;
old_freq = stream->frequency;
stream->flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
stream->frequency = divider & 0x7fffff;
if (stream->frequency != old_freq || stream->flags != old_flags)
wined3d_cs_emit_set_stream_source_freq(device->cs, stream_idx, stream->frequency, stream->flags);
}
static void wined3d_device_set_transform(struct wined3d_device *device,
enum wined3d_transform_state state, const struct wined3d_matrix *matrix)
{
@ -1679,10 +1662,7 @@ void CDECL wined3d_device_context_set_state(struct wined3d_device_context *conte
wined3d_device_context_emit_set_stream_outputs(context, state->stream_output);
for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
{
wined3d_device_context_emit_set_stream_source(context, i, state->streams[i].buffer,
state->streams[i].offset, state->streams[i].stride);
}
wined3d_device_context_emit_set_stream_source(context, i, &state->streams[i]);
wined3d_device_context_emit_set_index_buffer(context, state->index_buffer,
state->index_format, state->index_offset);
@ -2240,42 +2220,38 @@ void CDECL wined3d_device_context_set_predication(struct wined3d_device_context
}
HRESULT CDECL wined3d_device_context_set_stream_source(struct wined3d_device_context *context,
unsigned int stream_idx, struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride)
unsigned int stream_idx, const struct wined3d_stream_state *src_stream)
{
struct wined3d_stream_state *stream;
struct wined3d_buffer *buffer = src_stream->buffer;
struct wined3d_stream_state *dst_stream;
struct wined3d_buffer *prev_buffer;
TRACE("context %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
context, stream_idx, buffer, offset, stride);
TRACE("context %p, stream_idx %u, src_stream %p.\n", context, stream_idx, src_stream);
if (stream_idx >= WINED3D_MAX_STREAMS)
{
WARN("Stream index %u out of range.\n", stream_idx);
return WINED3DERR_INVALIDCALL;
}
else if (offset & 0x3)
else if (src_stream->offset & 0x3)
{
WARN("Offset %u is not 4 byte aligned.\n", offset);
WARN("Offset %u is not 4 byte aligned.\n", src_stream->offset);
return WINED3DERR_INVALIDCALL;
}
stream = &context->state->streams[stream_idx];
prev_buffer = stream->buffer;
dst_stream = &context->state->streams[stream_idx];
prev_buffer = dst_stream->buffer;
if (prev_buffer == buffer
&& stream->stride == stride
&& stream->offset == offset)
if (!memcmp(src_stream, dst_stream, sizeof(*src_stream)))
{
TRACE("Application is setting the old values over, nothing to do.\n");
return WINED3D_OK;
TRACE("Application is setting the old values over, nothing to do.\n");
return WINED3D_OK;
}
stream->buffer = buffer;
stream->stride = stride;
stream->offset = offset;
*dst_stream = *src_stream;
if (buffer)
wined3d_buffer_incref(buffer);
wined3d_device_context_emit_set_stream_source(context, stream_idx, buffer, offset, stride);
wined3d_device_context_emit_set_stream_source(context, stream_idx, src_stream);
if (prev_buffer)
wined3d_buffer_decref(prev_buffer);
@ -3932,19 +3908,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
if (changed->scissorRect)
wined3d_device_context_set_scissor_rects(context, 1, &state->scissor_rect);
map = changed->streamSource;
map = changed->streamSource | changed->streamFreq;
while (map)
{
i = wined3d_bit_scan(&map);
wined3d_device_context_set_stream_source(context, i, state->streams[i].buffer,
state->streams[i].offset, state->streams[i].stride);
}
map = changed->streamFreq;
while (map)
{
i = wined3d_bit_scan(&map);
wined3d_device_set_stream_source_freq(device, i,
state->streams[i].frequency | state->streams[i].flags);
wined3d_device_context_set_stream_source(context, i, &state->streams[i]);
}
map = changed->textures;

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@ -137,7 +137,7 @@
@ cdecl wined3d_device_context_set_shader_resource_views(ptr long long long ptr)
@ cdecl wined3d_device_context_set_state(ptr ptr)
@ cdecl wined3d_device_context_set_stream_outputs(ptr ptr)
@ cdecl wined3d_device_context_set_stream_source(ptr long ptr long long)
@ cdecl wined3d_device_context_set_stream_source(ptr long ptr)
@ cdecl wined3d_device_context_set_unordered_access_views(ptr long long long ptr ptr)
@ cdecl wined3d_device_context_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_device_context_set_viewports(ptr long ptr)

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@ -4761,8 +4761,6 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
UINT frequency, UINT flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_init_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
@ -4844,7 +4842,7 @@ void wined3d_device_context_emit_set_shader_resource_views(struct wined3d_device
void wined3d_device_context_emit_set_stream_outputs(struct wined3d_device_context *context,
const struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context *context, unsigned int stream_idx,
struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride) DECLSPEC_HIDDEN;
const struct wined3d_stream_state *state) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_texture(struct wined3d_device_context *context, unsigned int stage,
struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context *context, unsigned int stage,

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@ -2532,7 +2532,7 @@ void __cdecl wined3d_device_context_set_state(struct wined3d_device_context *con
void __cdecl wined3d_device_context_set_stream_outputs(struct wined3d_device_context *context,
const struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]);
HRESULT __cdecl wined3d_device_context_set_stream_source(struct wined3d_device_context *context,
unsigned int stream_idx, struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride);
unsigned int stream_idx, const struct wined3d_stream_state *stream);
void __cdecl wined3d_device_context_set_unordered_access_views(struct wined3d_device_context *context,
enum wined3d_pipeline pipeline, unsigned int start_idx, unsigned int count,
struct wined3d_unordered_access_view *const *uavs, const unsigned int *initial_counts);