d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_LockRect().
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@ -767,6 +767,7 @@ static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
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{
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struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
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struct wined3d_resource *sub_resource;
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IDirect3DSurface9Impl *surface_impl;
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UINT sub_resource_idx;
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HRESULT hr;
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@ -778,8 +779,10 @@ static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
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locked_rect, rect, flags);
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{
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surface_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
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}
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wined3d_mutex_unlock();
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return hr;
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