diff --git a/include/Makefile.in b/include/Makefile.in index cf4262c7f02..1155d304d76 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -173,6 +173,7 @@ SRCDIR_INCLUDES = \ d3dtypes.h \ d3dvec.inl \ d3dx9.h \ + d3dx9anim.h \ d3dx9core.h \ d3dx9effect.h \ d3dx9math.h \ diff --git a/include/d3dx9.h b/include/d3dx9.h index 6bd80d80291..97d42346454 100644 --- a/include/d3dx9.h +++ b/include/d3dx9.h @@ -35,6 +35,7 @@ #include "d3dx9shader.h" #include "d3dx9effect.h" #include "d3dx9shape.h" +#include "d3dx9anim.h" #include "d3dx9tex.h" #define _FACDD 0x876 diff --git a/include/d3dx9anim.h b/include/d3dx9anim.h new file mode 100644 index 00000000000..1a91c94eb5b --- /dev/null +++ b/include/d3dx9anim.h @@ -0,0 +1,391 @@ +/* + * Copyright 2011 Dylan Smith + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3DX9ANIM_H +#define __WINE_D3DX9ANIM_H + +DEFINE_GUID(IID_ID3DXAnimationSet, 0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9); +DEFINE_GUID(IID_ID3DXKeyframedAnimationSet, 0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf); +DEFINE_GUID(IID_ID3DXCompressedAnimationSet, 0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c); +DEFINE_GUID(IID_ID3DXAnimationController, 0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e); + +typedef enum _D3DXMESHDATATYPE +{ + D3DXMESHTYPE_MESH = 1, + D3DXMESHTYPE_PMESH = 2, + D3DXMESHTYPE_PATCHMESH = 3, + D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff, +} D3DXMESHDATATYPE; + +typedef enum _D3DXCALLBACK_SEARCH_FLAGS +{ + D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x00000001, + D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x00000002, + D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff, +} D3DXCALLBACK_SEARCH_FLAGS; + +typedef enum _D3DXPLAYBACK_TYPE +{ + D3DXPLAY_LOOP = 0, + D3DXPLAY_ONCE = 1, + D3DXPLAY_PINGPONG = 2, + D3DXPLAY_FORCE_DWORD = 0x7fffffff, +} D3DXPLAYBACK_TYPE; + +typedef enum _D3DXCOMPRESSION_FLAGS +{ + D3DXCOMPRESSION_DEFAULT = 0x00000000, + D3DXCOMPRESSION_FORCE_DWORD = 0x7fffffff, +} D3DXCOMPRESSION_FLAGS; + +typedef enum _D3DXPRIORITY_TYPE +{ + D3DXPRIORITY_LOW = 0, + D3DXPRIORITY_HIGH = 1, + D3DXPRIORITY_FORCE_DWORD = 0x7fffffff, +} D3DXPRIORITY_TYPE; + +typedef enum _D3DXEVENT_TYPE +{ + D3DXEVENT_TRACKSPEED = 0, + D3DXEVENT_TRACKWEIGHT = 1, + D3DXEVENT_TRACKPOSITION = 2, + D3DXEVENT_TRACKENABLE = 3, + D3DXEVENT_PRIORITYBLEND = 4, + D3DXEVENT_FORCE_DWORD = 0x7fffffff, +} D3DXEVENT_TYPE; + +typedef enum _D3DXTRANSITION_TYPE +{ + D3DXTRANSITION_LINEAR = 0, + D3DXTRANSITION_EASEINEASEOUT = 1, + D3DXTRANSITION_FORCE_DWORD = 0x7fffffff, +} D3DXTRANSITION_TYPE; + + +typedef struct _D3DXMESHDATA +{ + D3DXMESHDATATYPE Type; + + union + { + LPD3DXMESH pMesh; + LPD3DXPMESH pPMesh; + LPD3DXPATCHMESH pPatchMesh; + } DUMMYUNIONNAME; +} D3DXMESHDATA, *LPD3DXMESHDATA; + +typedef struct _D3DXMESHCONTAINER +{ + LPSTR Name; + D3DXMESHDATA MeshData; + LPD3DXMATERIAL pMaterials; + LPD3DXEFFECTINSTANCE pEffects; + DWORD NumMaterials; + DWORD *pAdjacency; + LPD3DXSKININFO pSkinInfo; + struct _D3DXMESHCONTAINER *pNextMeshContainer; +} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER; + +typedef struct _D3DXFRAME +{ + LPSTR Name; + D3DXMATRIX TransformationMatrix; + LPD3DXMESHCONTAINER pMeshContainer; + struct _D3DXFRAME *pFrameSibling; + struct _D3DXFRAME *pFrameFirstChild; +} D3DXFRAME, *LPD3DXFRAME; + +typedef struct _D3DXKEY_VECTOR3 +{ + FLOAT Time; + D3DXVECTOR3 Value; +} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3; + +typedef struct _D3DXKEY_QUATERNION +{ + FLOAT Time; + D3DXQUATERNION Value; +} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION; + +typedef struct _D3DXKEY_CALLBACK +{ + FLOAT Time; + LPVOID pCallbackData; +} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK; + +typedef struct _D3DXTRACK_DESC +{ + D3DXPRIORITY_TYPE Priority; + FLOAT Weight; + FLOAT Speed; + DOUBLE Position; + BOOL Enable; +} D3DXTRACK_DESC, *LPD3DXTRACK_DESC; + +typedef struct _D3DXEVENT_DESC +{ + D3DXEVENT_TYPE Type; + UINT Track; + DOUBLE StartTime; + DOUBLE Duration; + D3DXTRANSITION_TYPE Transition; + union + { + FLOAT Weight; + FLOAT Speed; + DOUBLE Position; + BOOL Enable; + } DUMMYUNIONNAME; +} D3DXEVENT_DESC, *LPD3DXEVENT_DESC; + +typedef DWORD D3DXEVENTHANDLE, *LPD3DXEVENTHANDLE; + +typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY; +typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA; +typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA; +typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET; +typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET; +typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET; +typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER; +typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER; + +#undef INTERFACE + +#define INTERFACE ID3DXAllocateHierarchy +DECLARE_INTERFACE(ID3DXAllocateHierarchy) +{ + STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, LPD3DXFRAME *new_frame) PURE; + STDMETHOD(CreateMeshContainer)(THIS_ LPCSTR Name, CONST D3DXMESHDATA *mesh_data, + CONST D3DXMATERIAL *materials, CONST D3DXEFFECTINSTANCE *effect_instances, + DWORD num_materials, CONST DWORD *adjacency, LPD3DXSKININFO skin_info, + LPD3DXMESHCONTAINER *new_mesh_container) PURE; + STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME frame) PURE; + STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER mesh_container) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXLoadUserData +DECLARE_INTERFACE(ID3DXLoadUserData) +{ + STDMETHOD(LoadTopLevelData)(LPD3DXFILEDATA child_data) PURE; + STDMETHOD(LoadFrameChildData)(LPD3DXFRAME frame, LPD3DXFILEDATA child_data) PURE; + STDMETHOD(LoadMeshChildData)(LPD3DXMESHCONTAINER mesh_container, LPD3DXFILEDATA child_data) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXSaveUserData +DECLARE_INTERFACE(ID3DXSaveUserData) +{ + STDMETHOD(AddFrameChildData)(CONST LPD3DXFRAME *frame, LPD3DXFILESAVEOBJECT save_obj, + LPD3DXFILESAVEDATA frame_data) PURE; + STDMETHOD(AddMeshChildData)(CONST LPD3DXMESHCONTAINER *mesh_container, + LPD3DXFILESAVEOBJECT save_obj, LPD3DXFILESAVEDATA mesh_data) PURE; + STDMETHOD(AddTopLevelDataObjectsPre)(LPD3DXFILESAVEOBJECT save_obj) PURE; + STDMETHOD(AddTopLevelDataObjectsPost)(LPD3DXFILESAVEOBJECT save_obj) PURE; + STDMETHOD(RegisterTemplates)(LPD3DXFILE xfile) PURE; + STDMETHOD(SaveTemplates)(LPD3DXFILESAVEOBJECT save_obj) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXAnimationSet +DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXAnimationSet methods ***/ + STDMETHOD_(LPCSTR, GetName)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; + STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; + STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE; + STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE; + STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, + D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; + STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position, + LPVOID *callback_data) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXKeyframedAnimationSet +DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXAnimationSet methods ***/ + STDMETHOD_(LPCSTR, GetName)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; + STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; + STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE; + STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE; + STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, + D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; + STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position, + LPVOID *callback_data) PURE; + /*** ID3DXKeyframedAnimationSet methods ***/ + STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; + STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; + STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT animation) PURE; + STDMETHOD(GetScaleKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 scale_keys) PURE; + STDMETHOD(GetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE; + STDMETHOD(SetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE; + STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT animation) PURE; + STDMETHOD(GetRotationKeys)(THIS_ UINT animation, LPD3DXKEY_QUATERNION rotation_keys) PURE; + STDMETHOD(GetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE; + STDMETHOD(SetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE; + STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT animation) PURE; + STDMETHOD(GetTranslationKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 translation_keys) PURE; + STDMETHOD(GetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE; + STDMETHOD(SetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE; + STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; + STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE; + STDMETHOD(GetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE; + STDMETHOD(SetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE; + STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE; + STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE; + STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE; + STDMETHOD(RegisterAnimationSRTKeys)(THIS_ LPCSTR name, UINT num_scale_keys, + UINT num_rotation_keys, UINT num_translation_keys, CONST D3DXKEY_VECTOR3 *scale_keys, + CONST D3DXKEY_QUATERNION *rotation_keys, CONST D3DXKEY_VECTOR3 *translation_keys, + DWORD *animation_index) PURE; + STDMETHOD(Compress)(THIS_ DWORD flags, FLOAT lossiness, LPD3DXFRAME hierarchy, + LPD3DXBUFFER *compressed_data) PURE; + STDMETHOD(UnregisterAnimation)(THIS_ UINT index) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXCompressedAnimationSet +DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXAnimationSet methods ***/ + STDMETHOD_(LPCSTR, GetName)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; + STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; + STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE; + STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE; + STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, + D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; + STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position, + LPVOID *callback_data) PURE; + /*** ID3DXCompressedAnimationSet methods ***/ + STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; + STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; + STDMETHOD(GetCompressedData)(THIS_ LPD3DXBUFFER *compressed_data) PURE; + STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; + STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXAnimationCallbackHandler +DECLARE_INTERFACE(ID3DXAnimationCallbackHandler) +{ + STDMETHOD(HandleCallback)(THIS_ UINT track, LPVOID callback_data) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXAnimationController +DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXAnimationController methods ***/ + STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE; + STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE; + STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE; + STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE; + STDMETHOD(RegisterAnimationOutput)(THIS_ LPCSTR name, D3DXMATRIX *matrix, + D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; + STDMETHOD(RegisterAnimationSet)(THIS_ LPD3DXANIMATIONSET anim_set) PURE; + STDMETHOD(UnregisterAnimationSet)(THIS_ LPD3DXANIMATIONSET anim_set) PURE; + STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE; + STDMETHOD(GetAnimationSet)(THIS_ UINT index, LPD3DXANIMATIONSET *anim_set) PURE; + STDMETHOD(GetAnimationSetByName)(THIS_ LPCSTR name, LPD3DXANIMATIONSET *anim_set) PURE; + STDMETHOD(AdvanceTime)(THIS_ DOUBLE time_delta, LPD3DXANIMATIONCALLBACKHANDLER *callback_handler) PURE; + STDMETHOD(ResetTime)(THIS) PURE; + STDMETHOD_(DOUBLE, GetTime)(THIS) PURE; + STDMETHOD(SetTrackAnimationSet)(THIS_ UINT track, LPD3DXANIMATIONSET anim_set) PURE; + STDMETHOD(GetTrackAnimationSet)(THIS_ UINT track, LPD3DXANIMATIONSET *anim_set) PURE; + STDMETHOD(GetTrackPriority)(THIS_ UINT track, D3DXPRIORITY_TYPE *priority) PURE; + STDMETHOD(SetTrackSpeed)(THIS_ UINT track, FLOAT speed) PURE; + STDMETHOD(SetTrackWeight)(THIS_ UINT track, FLOAT weight) PURE; + STDMETHOD(SetTrackPosition)(THIS_ UINT track, DOUBLE position) PURE; + STDMETHOD(SetTrackEnable)(THIS_ UINT track, BOOL enable) PURE; + STDMETHOD(SetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE; + STDMETHOD(GetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE; + STDMETHOD(SetPriorityBlend)(THIS_ FLOAT blend_weight) PURE; + STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT track, FLOAT new_speed, + DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT track, FLOAT new_weight, + DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT track, DOUBLE new_position, DOUBLE start_time) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT track, BOOL new_enable, DOUBLE start_time) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT new_blend_weight, + DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE; + STDMETHOD(UnkeyEvent)(THIS, D3DXEVENTHANDLE event) PURE; + STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT track) PURE; + STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE; + STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT track, D3DXEVENT_TYPE event_type) PURE; + STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE; + STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT track, D3DXEVENTHANDLE event) PURE; + STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE handle) PURE; + STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE event) PURE; + STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE event, LPD3DXEVENT_DESC desc) PURE; + STDMETHOD(CloneAnimationController)(THIS_ UINT max_num_anim_outputs, UINT max_num_anim_sets, + UINT max_num_tracks, UINT max_num_events, LPD3DXANIMATIONCONTROLLER *anim_controller) PURE; +}; +#undef INTERFACE + +#ifdef __cplusplus +extern "C" { +#endif + +HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXALLOCATEHIERARCHY, LPD3DXLOADUSERDATA, LPD3DXFRAME*, LPD3DXANIMATIONCONTROLLER*); +HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(LPCWSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXALLOCATEHIERARCHY, LPD3DXLOADUSERDATA, LPD3DXFRAME*, LPD3DXANIMATIONCONTROLLER*); +#define D3DXLoadMeshHierarchyFromX WINELIB_NAME_AW(D3DXLoadMeshHierarchyFromX) +HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(LPCVOID, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXALLOCATEHIERARCHY, LPD3DXLOADUSERDATA, LPD3DXFRAME*, LPD3DXANIMATIONCONTROLLER*); +HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(LPCSTR, DWORD, CONST D3DXFRAME*, LPD3DXANIMATIONCONTROLLER, LPD3DXSAVEUSERDATA); +HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(LPCWSTR, DWORD, CONST D3DXFRAME*, LPD3DXANIMATIONCONTROLLER, LPD3DXSAVEUSERDATA); +#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile) +HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME, LPD3DXALLOCATEHIERARCHY); +HRESULT WINAPI D3DXFrameAppendChild(LPD3DXFRAME, CONST D3DXFRAME*); +LPD3DXFRAME WINAPI D3DXFrameFind(CONST D3DXFRAME*, LPCSTR); +HRESULT WINAPI D3DXFrameRegisterNamedMatrices(LPD3DXFRAME, LPD3DXANIMATIONCONTROLLER); +UINT WINAPI D3DXFrameNumNamedMatrices(CONST D3DXFRAME *frame_root); +HRESULT WINAPI D3DXFrameCalculateBoundingSphere(CONST D3DXFRAME*, LPD3DXVECTOR3, FLOAT*); +HRESULT WINAPI D3DXCreateKeyframedAnimationSet(LPCSTR, DOUBLE, D3DXPLAYBACK_TYPE, UINT, UINT, CONST D3DXKEY_CALLBACK*, LPD3DXKEYFRAMEDANIMATIONSET*); +HRESULT WINAPI D3DXCreateCompressedAnimationSet(LPCSTR, DOUBLE, D3DXPLAYBACK_TYPE, LPD3DXBUFFER, UINT, CONST D3DXKEY_CALLBACK*, LPD3DXCOMPRESSEDANIMATIONSET*); +HRESULT WINAPI D3DXCreateAnimationController(UINT, UINT, UINT, UINT, LPD3DXANIMATIONCONTROLLER*); + +#ifdef __cplusplus +} +#endif + +#endif /* __WINE_D3DX9ANIM_H */