d3d10: Remove superfluous NULL check before HeapFree (Smatch).
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@ -1726,10 +1726,7 @@ static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
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TRACE("pass %p\n", p);
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TRACE("pass %p\n", p);
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HeapFree(GetProcessHeap(), 0, p->name);
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HeapFree(GetProcessHeap(), 0, p->name);
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if (p->objects)
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HeapFree(GetProcessHeap(), 0, p->objects);
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{
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HeapFree(GetProcessHeap(), 0, p->objects);
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}
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if (p->annotations)
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if (p->annotations)
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{
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{
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