ddraw/tests: Move the Direct3D7 ProcessVertices() test to ddraw7.c.
This commit is contained in:
parent
7cdfa40156
commit
5c3ba123de
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@ -4,6 +4,7 @@ IMPORTS = ddraw user32 gdi32 ole32
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C_SRCS = \
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C_SRCS = \
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d3d.c \
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d3d.c \
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ddraw4.c \
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ddraw4.c \
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ddraw7.c \
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ddrawmodes.c \
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ddrawmodes.c \
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dsurface.c \
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dsurface.c \
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overlay.c \
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overlay.c \
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@ -35,8 +35,6 @@ static LPDIRECTDRAWSURFACE7 lpDDS = NULL;
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static LPDIRECTDRAWSURFACE7 lpDDSdepth = NULL;
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static LPDIRECTDRAWSURFACE7 lpDDSdepth = NULL;
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static LPDIRECT3DDEVICE7 lpD3DDevice = NULL;
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static LPDIRECT3DDEVICE7 lpD3DDevice = NULL;
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static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL;
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static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL;
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static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL;
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static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL;
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static IDirectDraw *DirectDraw1 = NULL;
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static IDirectDraw *DirectDraw1 = NULL;
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static IDirectDrawSurface *Surface1 = NULL;
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static IDirectDrawSurface *Surface1 = NULL;
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@ -71,47 +69,6 @@ typedef struct
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static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
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static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
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struct vec3
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{
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float x, y, z;
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};
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struct vec4
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{
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float x, y, z, w;
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};
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static BOOL compare_float(float f, float g, unsigned int ulps)
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{
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int x = *(int *)&f;
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int y = *(int *)&g;
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if (x < 0)
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x = INT_MIN - x;
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if (y < 0)
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y = INT_MIN - y;
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if (abs(x - y) > ulps)
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return FALSE;
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return TRUE;
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}
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static BOOL compare_vec3(struct vec3 *vec, float x, float y, float z, unsigned int ulps)
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{
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return compare_float(vec->x, x, ulps)
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&& compare_float(vec->y, y, ulps)
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&& compare_float(vec->z, z, ulps);
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}
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static BOOL compare_vec4(struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps)
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{
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return compare_float(vec->x, x, ulps)
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&& compare_float(vec->y, y, ulps)
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&& compare_float(vec->z, z, ulps)
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&& compare_float(vec->w, w, ulps);
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}
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static void init_function_pointers(void)
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static void init_function_pointers(void)
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{
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{
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HMODULE hmod = GetModuleHandleA("ddraw.dll");
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HMODULE hmod = GetModuleHandleA("ddraw.dll");
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@ -453,186 +410,6 @@ static void LightTest(void)
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}
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}
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}
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}
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static void ProcessVerticesTest(void)
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{
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D3DVERTEXBUFFERDESC desc;
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struct vec4 *out;
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struct vec3 *out2;
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struct vec3 *in;
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D3DVIEWPORT7 vp;
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HRESULT hr;
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D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0,
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0.0, -1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 3.0 };
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D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0,
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1.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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0.0, 1.0, 1.0, 1.0 };
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D3DMATRIX proj = { 1.0, 0.0, 0.0, 1.0,
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0.0, 1.0, 1.0, 0.0,
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0.0, 1.0, 1.0, 0.0,
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1.0, 0.0, 0.0, 1.0 };
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/* Create some vertex buffers */
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwCaps = 0;
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desc.dwFVF = D3DFVF_XYZ;
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desc.dwNumVertices = 16;
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hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwCaps = 0;
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desc.dwFVF = D3DFVF_XYZRHW;
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desc.dwNumVertices = 16;
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/* Msdn says that the last parameter must be 0 - check that */
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hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwCaps = 0;
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desc.dwFVF = D3DFVF_XYZ;
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desc.dwNumVertices = 16;
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/* Msdn says that the last parameter must be 0 - check that */
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hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **)&in, NULL);
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ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr);
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in[0].x = 0.0f;
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in[0].y = 0.0f;
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in[0].z = 0.0f;
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in[1].x = 1.0f;
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in[1].y = 1.0f;
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in[1].z = 1.0f;
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in[2].x = -1.0f;
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in[2].y = -1.0f;
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in[2].z = 0.5f;
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in[3].x = 0.5f;
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in[3].y = -0.5f;
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in[3].z = 0.25f;
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hr = IDirect3DVertexBuffer7_Unlock(lpVBufSrc);
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ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr);
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memset(&vp, 0, sizeof(vp));
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vp.dwX = 64;
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vp.dwY = 64;
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vp.dwWidth = 128;
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vp.dwHeight = 128;
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vp.dvMinZ = 0.0f;
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vp.dvMaxZ = 1.0f;
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hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
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ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **)&out, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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ok(compare_vec4(&out[0], +1.280e+2f, +1.280e+2f, +0.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[0].x, out[0].y, out[0].z, out[0].w);
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ok(compare_vec4(&out[1], +1.920e+2f, +6.400e+1f, +1.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[1].x, out[1].y, out[1].z, out[1].w);
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ok(compare_vec4(&out[2], +6.400e+1f, +1.920e+2f, +5.000e-1f, +1.000e+0f, 4096),
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"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[2].x, out[2].y, out[2].z, out[2].w);
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ok(compare_vec4(&out[3], +1.600e+2f, +1.600e+2f, +2.500e-1f, +1.000e+0f, 4096),
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"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[3].x, out[3].y, out[3].z, out[3].w);
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hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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out = NULL;
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hr = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **)&out2, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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/* Small thing without much practical meaning, but I stumbled upon it,
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* so let's check for it: If the output vertex buffer has to RHW value,
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* The RHW value of the last vertex is written into the next vertex. */
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ok(compare_vec3(&out2[4], +1.000e+0f, +0.000e+0f, +0.000e+0f, 4096),
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"Got unexpected vertex 4 {%.8e, %.8e, %.8e}.\n",
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out2[4].x, out2[4].y, out2[4].z);
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hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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out = NULL;
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/* Try a more complicated viewport, same vertices. */
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memset(&vp, 0, sizeof(vp));
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vp.dwX = 10;
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vp.dwY = 5;
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vp.dwWidth = 246;
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vp.dwHeight = 130;
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vp.dvMinZ = -2.0;
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vp.dvMaxZ = 4.0;
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hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
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ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
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/* Process again */
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hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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ok(compare_vec4(&out[0], +1.330e+2f, +7.000e+1f, -2.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[0].x, out[0].y, out[0].z, out[0].w);
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ok(compare_vec4(&out[1], +2.560e+2f, +5.000e+0f, +4.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[1].x, out[1].y, out[1].z, out[1].w);
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ok(compare_vec4(&out[2], +1.000e+1f, +1.350e+2f, +1.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[2].x, out[2].y, out[2].z, out[2].w);
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ok(compare_vec4(&out[3], +1.945e+2f, +1.025e+2f, -5.000e-1f, +1.000e+0f, 4096),
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"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[3].x, out[3].y, out[3].z, out[3].w);
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hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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out = NULL;
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/* Play with some matrices. */
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hr = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
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ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view);
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ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
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ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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ok(compare_vec4(&out[0], +2.560e+2f, +7.000e+1f, -2.000e+0f, +3.333e-1f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[0].x, out[0].y, out[0].z, out[0].w);
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ok(compare_vec4(&out[1], +2.560e+2f, +7.813e+1f, -2.750e+0f, +1.250e-1f, 4096),
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"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[1].x, out[1].y, out[1].z, out[1].w);
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ok(compare_vec4(&out[2], +2.560e+2f, +4.400e+1f, +4.000e-1f, +4.000e-1f, 4096),
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"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[2].x, out[2].y, out[2].z, out[2].w);
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ok(compare_vec4(&out[3], +2.560e+2f, +8.182e+1f, -3.091e+0f, +3.636e-1f, 4096),
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"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
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out[3].x, out[3].y, out[3].z, out[3].w);
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hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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out = NULL;
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IDirect3DVertexBuffer7_Release(lpVBufSrc);
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IDirect3DVertexBuffer7_Release(lpVBufDest1);
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IDirect3DVertexBuffer7_Release(lpVBufDest2);
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}
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static void StateTest( void )
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static void StateTest( void )
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{
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{
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HRESULT rc;
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HRESULT rc;
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@ -5157,7 +4934,6 @@ START_TEST(d3d)
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skip("Skipping d3d7 tests\n");
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skip("Skipping d3d7 tests\n");
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} else {
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} else {
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LightTest();
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LightTest();
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ProcessVerticesTest();
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StateTest();
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StateTest();
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SceneTest();
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SceneTest();
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LimitTest();
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LimitTest();
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@ -0,0 +1,329 @@
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/*
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* Copyright 2006 Stefan Dösinger for CodeWeavers
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* Copyright 2011 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/test.h"
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#include <limits.h>
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#include "d3d.h"
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static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID *guid, void **ddraw, REFIID iid, IUnknown *outer_unknown);
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||||||
|
|
||||||
|
struct vec3
|
||||||
|
{
|
||||||
|
float x, y, z;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct vec4
|
||||||
|
{
|
||||||
|
float x, y, z, w;
|
||||||
|
};
|
||||||
|
|
||||||
|
static BOOL compare_float(float f, float g, unsigned int ulps)
|
||||||
|
{
|
||||||
|
int x = *(int *)&f;
|
||||||
|
int y = *(int *)&g;
|
||||||
|
|
||||||
|
if (x < 0)
|
||||||
|
x = INT_MIN - x;
|
||||||
|
if (y < 0)
|
||||||
|
y = INT_MIN - y;
|
||||||
|
|
||||||
|
if (abs(x - y) > ulps)
|
||||||
|
return FALSE;
|
||||||
|
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static BOOL compare_vec3(struct vec3 *vec, float x, float y, float z, unsigned int ulps)
|
||||||
|
{
|
||||||
|
return compare_float(vec->x, x, ulps)
|
||||||
|
&& compare_float(vec->y, y, ulps)
|
||||||
|
&& compare_float(vec->z, z, ulps);
|
||||||
|
}
|
||||||
|
|
||||||
|
static BOOL compare_vec4(struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps)
|
||||||
|
{
|
||||||
|
return compare_float(vec->x, x, ulps)
|
||||||
|
&& compare_float(vec->y, y, ulps)
|
||||||
|
&& compare_float(vec->z, z, ulps)
|
||||||
|
&& compare_float(vec->w, w, ulps);
|
||||||
|
}
|
||||||
|
|
||||||
|
static IDirect3DDevice7 *create_device(HWND window, DWORD coop_level)
|
||||||
|
{
|
||||||
|
IDirect3DDevice7 *device = NULL;
|
||||||
|
IDirectDrawSurface7 *surface;
|
||||||
|
DDSURFACEDESC2 surface_desc;
|
||||||
|
IDirectDraw7 *ddraw;
|
||||||
|
IDirect3D7 *d3d7;
|
||||||
|
HRESULT hr;
|
||||||
|
|
||||||
|
if (FAILED(pDirectDrawCreateEx(NULL, (void **)&ddraw, &IID_IDirectDraw7, NULL)))
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, coop_level);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
memset(&surface_desc, 0, sizeof(surface_desc));
|
||||||
|
surface_desc.dwSize = sizeof(surface_desc);
|
||||||
|
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
||||||
|
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
|
||||||
|
surface_desc.dwWidth = 640;
|
||||||
|
surface_desc.dwHeight = 480;
|
||||||
|
|
||||||
|
hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
if (coop_level & DDSCL_NORMAL)
|
||||||
|
{
|
||||||
|
IDirectDrawClipper *clipper;
|
||||||
|
|
||||||
|
hr = IDirectDraw7_CreateClipper(ddraw, 0, &clipper, NULL);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
|
||||||
|
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
|
||||||
|
hr = IDirectDrawSurface7_SetClipper(surface, clipper);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr);
|
||||||
|
IDirectDrawClipper_Release(clipper);
|
||||||
|
}
|
||||||
|
|
||||||
|
hr = IDirectDraw7_QueryInterface(ddraw, &IID_IDirect3D7, (void **)&d3d7);
|
||||||
|
IDirectDraw7_Release(ddraw);
|
||||||
|
if (FAILED(hr))
|
||||||
|
{
|
||||||
|
IDirectDrawSurface7_Release(surface);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
hr = IDirect3D7_CreateDevice(d3d7, &IID_IDirect3DTnLHalDevice, surface, &device);
|
||||||
|
IDirect3D7_Release(d3d7);
|
||||||
|
IDirectDrawSurface7_Release(surface);
|
||||||
|
if (FAILED(hr))
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
return device;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void test_process_vertices(void)
|
||||||
|
{
|
||||||
|
IDirect3DVertexBuffer7 *src_vb, *dst_vb1, *dst_vb2;
|
||||||
|
D3DVERTEXBUFFERDESC vb_desc;
|
||||||
|
IDirect3DDevice7 *device;
|
||||||
|
struct vec4 *dst_data;
|
||||||
|
struct vec3 *dst_data2;
|
||||||
|
struct vec3 *src_data;
|
||||||
|
IDirect3D7 *d3d7;
|
||||||
|
D3DVIEWPORT7 vp;
|
||||||
|
HWND window;
|
||||||
|
HRESULT hr;
|
||||||
|
|
||||||
|
static D3DMATRIX world =
|
||||||
|
{
|
||||||
|
0.0f, 1.0f, 0.0f, 0.0f,
|
||||||
|
1.0f, 0.0f, 0.0f, 0.0f,
|
||||||
|
0.0f, 0.0f, 0.0f, 1.0f,
|
||||||
|
0.0f, 1.0f, 1.0f, 1.0f,
|
||||||
|
};
|
||||||
|
static D3DMATRIX view =
|
||||||
|
{
|
||||||
|
2.0f, 0.0f, 0.0f, 0.0f,
|
||||||
|
0.0f, -1.0f, 0.0f, 0.0f,
|
||||||
|
0.0f, 0.0f, 1.0f, 0.0f,
|
||||||
|
0.0f, 0.0f, 0.0f, 3.0f,
|
||||||
|
};
|
||||||
|
static D3DMATRIX proj =
|
||||||
|
{
|
||||||
|
1.0f, 0.0f, 0.0f, 1.0f,
|
||||||
|
0.0f, 1.0f, 1.0f, 0.0f,
|
||||||
|
0.0f, 1.0f, 1.0f, 0.0f,
|
||||||
|
1.0f, 0.0f, 0.0f, 1.0f,
|
||||||
|
};
|
||||||
|
|
||||||
|
window = CreateWindowA("static", "d3d7_test", WS_OVERLAPPEDWINDOW,
|
||||||
|
0, 0, 640, 480, 0, 0, 0, 0);
|
||||||
|
if (!(device = create_device(window, DDSCL_NORMAL)))
|
||||||
|
{
|
||||||
|
skip("Failed to create a 3D device, skipping test.\n");
|
||||||
|
DestroyWindow(window);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
hr = IDirect3DDevice7_GetDirect3D(device, &d3d7);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to get Direct3D7 interface, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
memset(&vb_desc, 0, sizeof(vb_desc));
|
||||||
|
vb_desc.dwSize = sizeof(vb_desc);
|
||||||
|
vb_desc.dwFVF = D3DFVF_XYZ;
|
||||||
|
vb_desc.dwNumVertices = 4;
|
||||||
|
hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &src_vb, 0);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to create source vertex buffer, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
hr = IDirect3DVertexBuffer7_Lock(src_vb, 0, (void **)&src_data, NULL);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr);
|
||||||
|
src_data[0].x = 0.0f;
|
||||||
|
src_data[0].y = 0.0f;
|
||||||
|
src_data[0].z = 0.0f;
|
||||||
|
src_data[1].x = 1.0f;
|
||||||
|
src_data[1].y = 1.0f;
|
||||||
|
src_data[1].z = 1.0f;
|
||||||
|
src_data[2].x = -1.0f;
|
||||||
|
src_data[2].y = -1.0f;
|
||||||
|
src_data[2].z = 0.5f;
|
||||||
|
src_data[3].x = 0.5f;
|
||||||
|
src_data[3].y = -0.5f;
|
||||||
|
src_data[3].z = 0.25f;
|
||||||
|
hr = IDirect3DVertexBuffer7_Unlock(src_vb);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
memset(&vb_desc, 0, sizeof(vb_desc));
|
||||||
|
vb_desc.dwSize = sizeof(vb_desc);
|
||||||
|
vb_desc.dwFVF = D3DFVF_XYZRHW;
|
||||||
|
vb_desc.dwNumVertices = 4;
|
||||||
|
/* MSDN says that the last parameter must be 0 - check that. */
|
||||||
|
hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &dst_vb1, 4);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
memset(&vb_desc, 0, sizeof(vb_desc));
|
||||||
|
vb_desc.dwSize = sizeof(vb_desc);
|
||||||
|
vb_desc.dwFVF = D3DFVF_XYZ;
|
||||||
|
vb_desc.dwNumVertices = 5;
|
||||||
|
/* MSDN says that the last parameter must be 0 - check that. */
|
||||||
|
hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &dst_vb2, 12345678);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
memset(&vp, 0, sizeof(vp));
|
||||||
|
vp.dwX = 64;
|
||||||
|
vp.dwY = 64;
|
||||||
|
vp.dwWidth = 128;
|
||||||
|
vp.dwHeight = 128;
|
||||||
|
vp.dvMinZ = 0.0f;
|
||||||
|
vp.dvMaxZ = 1.0f;
|
||||||
|
hr = IDirect3DDevice7_SetViewport(device, &vp);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
|
||||||
|
hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb2, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
|
||||||
|
ok(compare_vec4(&dst_data[0], +1.280e+2f, +1.280e+2f, +0.000e+0f, +1.000e+0f, 4096),
|
||||||
|
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
|
||||||
|
ok(compare_vec4(&dst_data[1], +1.920e+2f, +6.400e+1f, +1.000e+0f, +1.000e+0f, 4096),
|
||||||
|
"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
|
||||||
|
ok(compare_vec4(&dst_data[2], +6.400e+1f, +1.920e+2f, +5.000e-1f, +1.000e+0f, 4096),
|
||||||
|
"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
|
||||||
|
ok(compare_vec4(&dst_data[3], +1.600e+2f, +1.600e+2f, +2.500e-1f, +1.000e+0f, 4096),
|
||||||
|
"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w);
|
||||||
|
hr = IDirect3DVertexBuffer7_Unlock(dst_vb1);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
hr = IDirect3DVertexBuffer7_Lock(dst_vb2, 0, (void **)&dst_data2, NULL);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
|
||||||
|
/* Small thing without much practical meaning, but I stumbled upon it,
|
||||||
|
* so let's check for it: If the output vertex buffer has no RHW value,
|
||||||
|
* the RHW value of the last vertex is written into the next vertex. */
|
||||||
|
ok(compare_vec3(&dst_data2[4], +1.000e+0f, +0.000e+0f, +0.000e+0f, 4096),
|
||||||
|
"Got unexpected vertex 4 {%.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data2[4].x, dst_data2[4].y, dst_data2[4].z);
|
||||||
|
hr = IDirect3DVertexBuffer7_Unlock(dst_vb2);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
/* Try a more complicated viewport, same vertices. */
|
||||||
|
memset(&vp, 0, sizeof(vp));
|
||||||
|
vp.dwX = 10;
|
||||||
|
vp.dwY = 5;
|
||||||
|
vp.dwWidth = 246;
|
||||||
|
vp.dwHeight = 130;
|
||||||
|
vp.dvMinZ = -2.0f;
|
||||||
|
vp.dvMaxZ = 4.0f;
|
||||||
|
hr = IDirect3DDevice7_SetViewport(device, &vp);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
|
||||||
|
ok(compare_vec4(&dst_data[0], +1.330e+2f, +7.000e+1f, -2.000e+0f, +1.000e+0f, 4096),
|
||||||
|
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
|
||||||
|
ok(compare_vec4(&dst_data[1], +2.560e+2f, +5.000e+0f, +4.000e+0f, +1.000e+0f, 4096),
|
||||||
|
"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
|
||||||
|
ok(compare_vec4(&dst_data[2], +1.000e+1f, +1.350e+2f, +1.000e+0f, +1.000e+0f, 4096),
|
||||||
|
"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
|
||||||
|
ok(compare_vec4(&dst_data[3], +1.945e+2f, +1.025e+2f, -5.000e-1f, +1.000e+0f, 4096),
|
||||||
|
"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w);
|
||||||
|
hr = IDirect3DVertexBuffer7_Unlock(dst_vb1);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
|
||||||
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &view);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
|
||||||
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &proj);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
|
||||||
|
ok(compare_vec4(&dst_data[0], +2.560e+2f, +7.000e+1f, -2.000e+0f, +3.333e-1f, 4096),
|
||||||
|
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
|
||||||
|
ok(compare_vec4(&dst_data[1], +2.560e+2f, +7.813e+1f, -2.750e+0f, +1.250e-1f, 4096),
|
||||||
|
"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
|
||||||
|
ok(compare_vec4(&dst_data[2], +2.560e+2f, +4.400e+1f, +4.000e-1f, +4.000e-1f, 4096),
|
||||||
|
"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
|
||||||
|
ok(compare_vec4(&dst_data[3], +2.560e+2f, +8.182e+1f, -3.091e+0f, +3.636e-1f, 4096),
|
||||||
|
"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
|
||||||
|
dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w);
|
||||||
|
hr = IDirect3DVertexBuffer7_Unlock(dst_vb1);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
IDirect3DVertexBuffer7_Release(dst_vb2);
|
||||||
|
IDirect3DVertexBuffer7_Release(dst_vb1);
|
||||||
|
IDirect3DVertexBuffer7_Release(src_vb);
|
||||||
|
IDirect3D7_Release(d3d7);
|
||||||
|
IDirect3DDevice7_Release(device);
|
||||||
|
DestroyWindow(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
START_TEST(ddraw7)
|
||||||
|
{
|
||||||
|
HMODULE module = GetModuleHandleA("ddraw.dll");
|
||||||
|
|
||||||
|
if (!(pDirectDrawCreateEx = (void *)GetProcAddress(module, "DirectDrawCreateEx")))
|
||||||
|
{
|
||||||
|
win_skip("DirectDrawCreateEx not available, skipping tests.\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
test_process_vertices();
|
||||||
|
}
|
Loading…
Reference in New Issue