diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 26e525cbba5..edfe27b6767 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -38,6 +38,11 @@ struct vec4 float x, y, z, w; }; +struct uvec4 +{ + unsigned int x, y, z, w; +}; + static void set_box(D3D10_BOX *box, UINT left, UINT top, UINT front, UINT right, UINT bottom, UINT back) { box->left = left; @@ -78,6 +83,11 @@ static BOOL compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned && compare_float(v1->w, v2->w, ulps); } +static BOOL compare_uvec4(const struct uvec4* v1, const struct uvec4 *v2) +{ + return v1->x == v2->x && v1->y == v2->y && v1->z == v2->z && v1->w == v2->w; +} + static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff) { if (abs((int)(c1 & 0xff) - (int)(c2 & 0xff)) > max_diff) @@ -508,6 +518,11 @@ static const struct vec4 *get_readback_vec4(struct texture_readback *rb, unsigne return &((const struct vec4 *)rb->mapped_texture.pData)[rb->mapped_texture.RowPitch * y / sizeof(struct vec4) + x]; } +static const struct uvec4 *get_readback_uvec4(struct texture_readback *rb, unsigned int x, unsigned int y) +{ + return &((const struct uvec4 *)rb->mapped_texture.pData)[rb->mapped_texture.RowPitch * y / sizeof(struct uvec4) + x]; +} + static void release_texture_readback(struct texture_readback *rb) { ID3D10Texture2D_Unmap(rb->texture, rb->sub_resource_idx); @@ -8600,6 +8615,74 @@ static void test_immediate_constant_buffer(void) release_test_context(&test_context); } +static void test_fp_specials(void) +{ + struct d3d10core_test_context test_context; + D3D10_TEXTURE2D_DESC texture_desc; + ID3D10RenderTargetView *rtv; + struct texture_readback rb; + ID3D10Texture2D *texture; + ID3D10PixelShader *ps; + ID3D10Device *device; + unsigned int x, y; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + float4 main() : SV_Target + { + return float4(0.0f / 0.0f, 1.0f / 0.0f, -1.0f / 0.0f, 1.0f); + } +#endif + 0x43425844, 0x86d7f319, 0x14cde598, 0xe7ce83a8, 0x0e06f3f0, 0x00000001, 0x000000b0, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, + 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0xffc00000, + 0x7f800000, 0xff800000, 0x3f800000, 0x0100003e, + }; + const struct uvec4 expected_result = {0xffc00000, 0x7f800000, 0xff800000, 0x3f800000}; + + if (!init_test_context(&test_context)) + return; + + device = test_context.device; + + hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + ID3D10Device_PSSetShader(device, ps); + + ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc); + texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + + hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtv); + ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr); + + ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL); + + draw_quad(&test_context); + get_texture_readback(texture, 0, &rb); + for (y = 0; y < texture_desc.Height; ++y) + { + for (x = 0; x < texture_desc.Width; ++x) + { + const struct uvec4 *value = get_readback_uvec4(&rb, x, y); + ok(compare_uvec4(value, &expected_result), + "Got unexpected value {0x%08x, 0x%08x, 0x%08x, 0x%08x} at (%u, %u).\n", + value->x, value->y, value->z, value->w, x, y); + } + } + release_texture_readback(&rb); + + ID3D10PixelShader_Release(ps); + ID3D10Texture2D_Release(texture); + ID3D10RenderTargetView_Release(rtv); + release_test_context(&test_context); +} + START_TEST(device) { test_feature_level(); @@ -8645,4 +8728,5 @@ START_TEST(device) test_input_assembler(); test_null_sampler(); test_immediate_constant_buffer(); + test_fp_specials(); }