d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_LockRect().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -298,7 +298,6 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
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D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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{
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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struct d3d8_surface *surface_impl;
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struct d3d8_surface *surface_impl;
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HRESULT hr;
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HRESULT hr;
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@ -306,13 +305,10 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
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iface, level, locked_rect, rect, flags);
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iface, level, locked_rect, rect, flags);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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hr = D3DERR_INVALIDCALL;
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else
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else
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{
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surface_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
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hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
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}
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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