winemac.drv: Simplify control flow in copy_display_modes.

Introduce a helper function to determine if a mode is preferred over
another.

Signed-off-by: Tim Clem <tclem@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Tim Clem 2022-03-22 11:05:59 -07:00 committed by Alexandre Julliard
parent 6a062afb75
commit 5c09278ab6
1 changed files with 61 additions and 62 deletions

View File

@ -576,6 +576,65 @@ static CFDictionaryRef create_mode_dict(CGDisplayModeRef display_mode, BOOL is_o
return ret;
}
static BOOL mode_is_preferred(CGDisplayModeRef new_mode, CGDisplayModeRef old_mode,
struct display_mode_descriptor *original_mode_desc)
{
CFStringRef pixel_encoding;
size_t width_points, height_points;
size_t old_width_pixels, old_height_pixels, new_width_pixels, new_height_pixels;
BOOL old_size_same, new_size_same;
/* If a given mode is the user's default, then always list it in preference to any similar
modes that may exist. */
if (display_mode_matches_descriptor(new_mode, original_mode_desc))
return TRUE;
pixel_encoding = CGDisplayModeCopyPixelEncoding(new_mode);
if (pixel_encoding)
{
BOOL bpp30 = CFEqual(pixel_encoding, CFSTR(kIO30BitDirectPixels));
CFRelease(pixel_encoding);
if (bpp30)
{
/* This is an odd pixel encoding. It seems it's only returned
when using kCGDisplayShowDuplicateLowResolutionModes. It's
32bpp in terms of the actual raster layout, but it's 10
bits per component. I think that no Windows program is
likely to need it and they will probably be confused by it.
Skip it. */
return FALSE;
}
}
if (!old_mode)
return TRUE;
/* Prefer the original mode over any similar mode. */
if (display_mode_matches_descriptor(old_mode, original_mode_desc))
return FALSE;
/* Otherwise, prefer a mode whose pixel size equals its point size over one which
is scaled. */
width_points = CGDisplayModeGetWidth(new_mode);
height_points = CGDisplayModeGetHeight(new_mode);
new_width_pixels = CGDisplayModeGetPixelWidth(new_mode);
new_height_pixels = CGDisplayModeGetPixelHeight(new_mode);
old_width_pixels = CGDisplayModeGetPixelWidth(old_mode);
old_height_pixels = CGDisplayModeGetPixelHeight(old_mode);
new_size_same = (new_width_pixels == width_points && new_height_pixels == height_points);
old_size_same = (old_width_pixels == width_points && old_height_pixels == height_points);
if (new_size_same && !old_size_same)
return TRUE;
if (!new_size_same && old_size_same)
return FALSE;
/* Otherwise, prefer the mode with the smaller pixel size. */
return new_width_pixels < old_width_pixels && new_height_pixels < old_height_pixels;
}
#endif
@ -620,72 +679,12 @@ static CFArrayRef copy_display_modes(CGDirectDisplayID display)
count = CFArrayGetCount(modes);
for (i = 0; i < count; i++)
{
BOOL better = TRUE;
CGDisplayModeRef new_mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modes, i);
BOOL new_is_original = display_mode_matches_descriptor(new_mode, desc);
CFDictionaryRef key = create_mode_dict(new_mode, new_is_original);
CGDisplayModeRef old_mode = (CGDisplayModeRef)CFDictionaryGetValue(modes_by_size, key);
/* If a given mode is the user's default, then always list it in preference to any similar
modes that may exist. */
if (new_is_original)
better = TRUE;
else
{
CFStringRef pixel_encoding = CGDisplayModeCopyPixelEncoding(new_mode);
CGDisplayModeRef old_mode;
if (pixel_encoding)
{
BOOL bpp30 = CFEqual(pixel_encoding, CFSTR(kIO30BitDirectPixels));
CFRelease(pixel_encoding);
if (bpp30)
{
/* This is an odd pixel encoding. It seems it's only returned
when using kCGDisplayShowDuplicateLowResolutionModes. It's
32bpp in terms of the actual raster layout, but it's 10
bits per component. I think that no Windows program is
likely to need it and they will probably be confused by it.
Skip it. */
CFRelease(key);
continue;
}
}
old_mode = (CGDisplayModeRef)CFDictionaryGetValue(modes_by_size, key);
if (old_mode)
{
BOOL old_is_original = display_mode_matches_descriptor(old_mode, desc);
if (old_is_original)
better = FALSE;
else
{
/* Otherwise, prefer a mode whose pixel size equals its point size over one which
is scaled. */
size_t width_points = CGDisplayModeGetWidth(new_mode);
size_t height_points = CGDisplayModeGetHeight(new_mode);
size_t new_width_pixels = CGDisplayModeGetPixelWidth(new_mode);
size_t new_height_pixels = CGDisplayModeGetPixelHeight(new_mode);
size_t old_width_pixels = CGDisplayModeGetPixelWidth(old_mode);
size_t old_height_pixels = CGDisplayModeGetPixelHeight(old_mode);
BOOL new_size_same = (new_width_pixels == width_points && new_height_pixels == height_points);
BOOL old_size_same = (old_width_pixels == width_points && old_height_pixels == height_points);
if (new_size_same && !old_size_same)
better = TRUE;
else if (!new_size_same && old_size_same)
better = FALSE;
else
{
/* Otherwise, prefer the mode with the smaller pixel size. */
if (old_width_pixels < new_width_pixels || old_height_pixels < new_height_pixels)
better = FALSE;
}
}
}
}
if (better)
if (mode_is_preferred(new_mode, old_mode, desc))
CFDictionarySetValue(modes_by_size, key, new_mode);
CFRelease(key);