d3d9: Test missing light recording.
When a light does not exist, and the app attempts to capture it in the stateblock, a disabled light with the default light parameters is written instead.
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@ -16,6 +16,7 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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*/
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#define COBJMACROS
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#include <d3d9.h>
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#include <d3d9.h>
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#include "wine/test.h"
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#include "wine/test.h"
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@ -53,7 +54,8 @@ static IDirect3DDevice9 *init_d3d9(void)
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present_parameters.hDeviceWindow = create_window();
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
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ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
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return device_ptr;
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return device_ptr;
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@ -89,6 +91,93 @@ static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
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"Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
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"Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
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}
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}
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static void test_missing_light_recording(IDirect3DDevice9 *device_ptr)
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{
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D3DLIGHT9 garbage_light = { 1,
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{ 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
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{ 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
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7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 };
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D3DLIGHT9 expected_light = { D3DLIGHT_DIRECTIONAL,
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{ 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
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{ 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
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0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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D3DLIGHT9 result_light;
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BOOL result_light_enable;
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HRESULT hret = 0;
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IDirect3DStateBlock9 *state_block_ptr = 0;
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/* Before we make any changes, GetLightEnable should fail, and GetLight should fail */
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hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable);
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ok(hret == D3DERR_INVALIDCALL, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n",
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hret, D3DERR_INVALIDCALL);
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if (hret != D3DERR_INVALIDCALL) goto cleanup;
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hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light);
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ok(hret == D3DERR_INVALIDCALL, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n",
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hret, D3DERR_INVALIDCALL);
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if (hret != D3DERR_INVALIDCALL) goto cleanup;
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/* Set states to record with garbage data (light, light_enable) */
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hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
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ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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hret = IDirect3DDevice9_SetLight(device_ptr, 0, &garbage_light);
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ok(hret == D3D_OK, "SetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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hret = IDirect3DDevice9_LightEnable(device_ptr, 0, TRUE);
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ok(hret == D3D_OK, "SetLightEnable returned: hret 0x%lx, Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
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hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
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ok(hret == D3D_OK, "EndStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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/* Now capture light data */
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hret = IDirect3DStateBlock9_Capture(state_block_ptr);
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ok(hret == D3D_OK, "Capture returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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/* Now apply the resultant stateblock */
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hret = IDirect3DStateBlock9_Apply(state_block_ptr);
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ok(hret == D3D_OK, "Apply returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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/* Now try to fetch the light set by the stateblock.
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* Light enable should have been set to 0, and a default light should have been
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* created as a side effect of that */
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hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable);
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ok(hret == D3D_OK, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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ok(result_light_enable == 0, "Light enabled status was %u, instead of 0", result_light_enable);
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hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light);
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ok(hret == D3D_OK, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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ok (!memcmp(&expected_light, &result_light, sizeof(D3DLIGHT9)),
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"Light returned = { %u, { %f, %f, %f, %f }, { %f, %f, %f, %f}, { %f, %f, %f, %f }, "
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"{ %f, %f, %f }, { %f, %f, %f }, %f, %f, %f, %f, %f, %f, %f }\n",
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result_light.Type,
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result_light.Diffuse.r, result_light.Diffuse.g, result_light.Diffuse.b, result_light.Diffuse.a,
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result_light.Specular.r, result_light.Specular.g, result_light.Specular.b, result_light.Specular.a,
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result_light.Ambient.r, result_light.Ambient.g, result_light.Ambient.b, result_light.Ambient.a,
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result_light.Position.x, result_light.Position.y, result_light.Position.z,
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result_light.Direction.x, result_light.Direction.y, result_light.Direction.z,
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result_light.Range, result_light.Falloff,
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result_light.Attenuation0, result_light.Attenuation1, result_light.Attenuation2,
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result_light.Theta, result_light.Phi);
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cleanup:
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if (state_block_ptr) IUnknown_Release( state_block_ptr );
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}
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START_TEST(stateblock)
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START_TEST(stateblock)
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{
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{
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IDirect3DDevice9 *device_ptr;
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IDirect3DDevice9 *device_ptr;
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@ -104,4 +193,5 @@ START_TEST(stateblock)
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if (!device_ptr) return;
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if (!device_ptr) return;
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test_begin_end_state_block(device_ptr);
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test_begin_end_state_block(device_ptr);
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test_missing_light_recording(device_ptr);
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}
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}
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