diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 1b9085445f2..49286472232 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -194,6 +194,7 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE }, {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 }, {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC}, + {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER }, {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS }, {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP }, {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM }, @@ -3408,6 +3409,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter) {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)}, {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)}, {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)}, + {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)}, /* We don't want to enable EXT_GPU_SHADER4: even though similar * functionality is available in core GL 3.0 / GLSL 1.30, it's different * enough that reusing the same flag for the new features hurts more diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index eabea366cff..b13c5515e94 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -128,6 +128,7 @@ enum wined3d_gl_extension EXT_TEXTURE_ENV_COMBINE, EXT_TEXTURE_ENV_DOT3, EXT_TEXTURE_FILTER_ANISOTROPIC, + EXT_TEXTURE_INTEGER, EXT_TEXTURE_LOD_BIAS, EXT_TEXTURE_MIRROR_CLAMP, EXT_TEXTURE_SNORM,