wined3d: Remove a redundant condition in the indexbuffer() state handler.
Strided draws don't use VBOs.
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@ -4897,7 +4897,7 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
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const struct wined3d_stream_info *stream_info = &context->swapchain->device->strided_streams;
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const struct wined3d_stream_info *stream_info = &context->swapchain->device->strided_streams;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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if (state->user_stream || !state->index_buffer || !stream_info->all_vbo)
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if (!state->index_buffer || !stream_info->all_vbo)
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{
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{
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GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0));
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GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0));
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}
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}
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