From 5b36e29298d132332703dec1541592a3dfb49219 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 28 Oct 2010 11:49:59 +0200 Subject: [PATCH] wined3d: Access reg_maps though ins->ctx in get_bool_const(). --- dlls/wined3d/arb_program_shader.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 88f0ec0dfef..39b7015a398 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5034,13 +5034,14 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, DWORD idx) { - BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type); + const struct shader_reg_maps *reg_maps = ins->ctx->reg_maps; + BOOL vshader = shader_is_vshader_version(reg_maps->shader_version.type); WORD bools = 0; WORD flag = (1 << idx); const local_constant *constant; struct shader_arb_ctx_priv *priv = ins->ctx->backend_data; - if(This->baseShader.reg_maps.local_bool_consts & flag) + if (reg_maps->local_bool_consts & flag) { /* What good is a if(bool) with a hardcoded local constant? I don't know, but handle it */ LIST_FOR_EACH_ENTRY(constant, &This->baseShader.constantsB, local_constant, entry)