d3d11: Implement d3d11_immediate_context_IASetVertexBuffers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
1960ca5de8
commit
5b225953c9
|
@ -237,8 +237,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11Dev
|
|||
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface,
|
||||
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
|
||||
{
|
||||
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
|
||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
|
||||
unsigned int i;
|
||||
|
||||
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
|
||||
iface, start_slot, buffer_count, buffers, strides, offsets);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
for (i = 0; i < buffer_count; ++i)
|
||||
{
|
||||
struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
|
||||
|
||||
wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
|
||||
buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
|
||||
}
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext *iface,
|
||||
|
|
Loading…
Reference in New Issue