diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 20e3eb941aa..e25e85c9d75 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -21931,6 +21931,143 @@ done: DestroyWindow(window); } +static void test_evict_bound_resources(void) +{ + IDirect3DVertexBuffer9 *vb; + IDirect3DIndexBuffer9 *ib; + IDirect3DDevice9 *device; + IDirect3D9 *d3d9; + ULONG refcount; + D3DCOLOR color; + HWND window; + void *data; + HRESULT hr; + + static const D3DMATRIX mat = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }}}; + static const struct + { + struct vec3 position; + DWORD diffuse; + } + green_quad[] = + { + {{-1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)}, + {{-1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)}, + {{ 1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)}, + {{ 1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)}, + }; + static const unsigned short indices[] = {0, 1, 2, 3, 2, 1}; + + window = create_window(); + d3d9 = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d9, "Failed to create a D3D object.\n"); + + if (!(device = create_device(d3d9, window, window, TRUE))) + { + skip("Failed to create a D3D device.\n"); + IDirect3D9_Release(d3d9); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, + D3DFMT_INDEX16, D3DPOOL_MANAGED, &ib, NULL); + ok(SUCCEEDED(hr), "Failed to create index buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(green_quad), 0, + D3DFVF_XYZ | D3DFVF_DIFFUSE, D3DPOOL_MANAGED, &vb, NULL); + ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &mat); + ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &mat); + ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &mat); + ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); + ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable blending, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + + hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(green_quad), (void **)&data, 0); + ok(hr == D3D_OK, "Failed to lock vertex buffer, hr %#x.\n", hr); + memcpy(data, green_quad, sizeof(green_quad)); + hr = IDirect3DVertexBuffer9_Unlock(vb); + ok(hr == D3D_OK, "Failed to unlock vertex buffer, hr %#x.\n", hr); + + hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **)&data, 0); + ok(hr == D3D_OK, "Failed to lock index buffer, hr %#x.\n", hr); + memcpy(data, indices, sizeof(indices)); + hr = IDirect3DIndexBuffer9_Unlock(ib); + ok(hr == D3D_OK, "Failed to unlock index buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetIndices(device, ib); + ok(hr == D3D_OK, "Failed to set index buffer, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, 4 * sizeof(DWORD)); + ok(hr == D3D_OK, "Failed to set stream source, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 4, 0, 2); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice9_EvictManagedResources(device); + ok(hr == D3D_OK, "Failed to evict managed resources, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 4, 0, 2); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); + + IDirect3DIndexBuffer9_Release(ib); + IDirect3DVertexBuffer9_Release(vb); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d9); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER9 identifier; @@ -22056,4 +22193,5 @@ START_TEST(visual) test_color_clamping(); test_line_antialiasing_blending(); test_dsy(); + test_evict_bound_resources(); }