d3dcompiler: Add D3DCreateBlob() test.
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@ -14464,6 +14464,7 @@ wine_fn_config_dll d3dcompiler_40 enable_d3dcompiler_40
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wine_fn_config_dll d3dcompiler_41 enable_d3dcompiler_41
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wine_fn_config_dll d3dcompiler_42 enable_d3dcompiler_42
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wine_fn_config_dll d3dcompiler_43 enable_d3dcompiler_43 d3dcompiler
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wine_fn_config_test dlls/d3dcompiler_43/tests d3dcompiler_43_test
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wine_fn_config_dll d3dim enable_d3dim d3dim
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wine_fn_config_dll d3drm enable_d3drm d3drm
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wine_fn_config_test dlls/d3drm/tests d3drm_test
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@ -2303,6 +2303,7 @@ WINE_CONFIG_DLL(d3dcompiler_40)
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WINE_CONFIG_DLL(d3dcompiler_41)
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WINE_CONFIG_DLL(d3dcompiler_42)
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WINE_CONFIG_DLL(d3dcompiler_43,,[d3dcompiler])
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WINE_CONFIG_TEST(dlls/d3dcompiler_43/tests)
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WINE_CONFIG_DLL(d3dim,,[d3dim])
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WINE_CONFIG_DLL(d3drm,,[d3drm])
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WINE_CONFIG_TEST(dlls/d3drm/tests)
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@ -0,0 +1,11 @@
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TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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TESTDLL = d3dcompiler_43.dll
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IMPORTS = d3dcompiler
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C_SRCS = \
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blob.c
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@MAKE_TEST_RULES@
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@ -0,0 +1,58 @@
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/*
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* Nearly all compiler functions need the shader blob and the size. The size
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* is always located at DWORD #6 in the shader blob (blob[6]).
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* The functions are e.g.: D3DGet*SignatureBlob, D3DReflect
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*/
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#define COBJMACROS
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#include "d3dcompiler.h"
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#include "wine/test.h"
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/*
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* This doesn't belong here, but for some functions it is possible to return that value,
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* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
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* The original definition is in D3DX10core.h.
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*/
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#define D3DERR_INVALIDCALL 0x8876086c
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static void test_create_blob(void)
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{
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ID3D10Blob *blob;
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HRESULT hr;
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ULONG refcount;
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hr = D3DCreateBlob(1, NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr);
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hr = D3DCreateBlob(0, NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr);
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hr = D3DCreateBlob(0, &blob);
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ok(hr == S_OK, "D3DCreateBlob failed with %x\n", hr);
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refcount = blob->lpVtbl->Release(blob);
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ok(!refcount, "ID3DBlob has %u references left\n", refcount);
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}
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START_TEST(blob)
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{
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test_create_blob();
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}
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