d3drm: Move GetTextureCoordinates from IDirect3DRMMeshBuilder2 to IDirect3DRMMeshBuilder3.
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@ -772,15 +772,10 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_GetTextureCoordinates(IDirect3
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{
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{
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IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
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IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
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FIXME("(%p)->(%d,%p,%p): stub\n", This, index, u, v);
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TRACE("(%p)->(%d,%p,%p)\n", This, index, u, v);
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if (index >= This->nb_coords2d)
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return IDirect3DRMMeshBuilder2_GetTextureCoordinates(&This->IDirect3DRMMeshBuilder3_iface,
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return D3DRMERR_NOTFOUND;
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index, u, v);
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*u = This->pCoords2d[index].u;
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*v = This->pCoords2d[index].v;
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return D3DRM_OK;
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}
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}
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static int WINAPI IDirect3DRMMeshBuilder2Impl_AddVertex(IDirect3DRMMeshBuilder2* iface,
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static int WINAPI IDirect3DRMMeshBuilder2Impl_AddVertex(IDirect3DRMMeshBuilder2* iface,
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@ -1579,9 +1574,15 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetTextureCoordinates(IDirect3
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{
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{
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IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
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IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
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FIXME("(%p)->(%d,%p,%p): stub\n", This, index, u, v);
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TRACE("(%p)->(%d,%p,%p)\n", This, index, u, v);
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return E_NOTIMPL;
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if (index >= This->nb_coords2d)
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return D3DRMERR_NOTFOUND;
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*u = This->pCoords2d[index].u;
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*v = This->pCoords2d[index].v;
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return D3DRM_OK;
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}
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}
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