d3dx8: Change the debug channel of d3dx8 into the generic d3dx.
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@ -32,7 +32,7 @@
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#include "wine/unicode.h"
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#include "wine/unicode.h"
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#include "d3dx8_private.h"
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#include "d3dx8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
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HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
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ID3DXBufferImpl *object;
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ID3DXBufferImpl *object;
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