d3d11/tests: Add test for draws with NULL render target views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
53639b04eb
commit
5aa039b170
|
@ -7887,10 +7887,10 @@ static void test_sample_c_lz(void)
|
|||
|
||||
static void test_multiple_render_targets(void)
|
||||
{
|
||||
ID3D11RenderTargetView *rtv[4], *tmp_rtv[4];
|
||||
D3D11_TEXTURE2D_DESC texture_desc;
|
||||
ID3D11InputLayout *input_layout;
|
||||
unsigned int stride, offset, i;
|
||||
ID3D11RenderTargetView *rtv[4];
|
||||
ID3D11DeviceContext *context;
|
||||
ID3D11Texture2D *rt[4];
|
||||
ID3D11VertexShader *vs;
|
||||
|
@ -8025,9 +8025,21 @@ static void test_multiple_render_targets(void)
|
|||
|
||||
for (i = 0; i < ARRAY_SIZE(rtv); ++i)
|
||||
ID3D11DeviceContext_ClearRenderTargetView(context, rtv[i], red);
|
||||
|
||||
ID3D11DeviceContext_Draw(context, 4, 0);
|
||||
check_texture_color(rt[0], 0xffffffff, 2);
|
||||
check_texture_color(rt[1], 0x7f7f7f7f, 2);
|
||||
check_texture_color(rt[2], 0x33333333, 2);
|
||||
check_texture_color(rt[3], 0xff7f3300, 2);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(rtv); ++i)
|
||||
ID3D11DeviceContext_ClearRenderTargetView(context, rtv[i], red);
|
||||
for (i = 0; i < ARRAY_SIZE(tmp_rtv); ++i)
|
||||
{
|
||||
memset(tmp_rtv, 0, sizeof(tmp_rtv));
|
||||
tmp_rtv[i] = rtv[i];
|
||||
ID3D11DeviceContext_OMSetRenderTargets(context, 4, tmp_rtv, NULL);
|
||||
ID3D11DeviceContext_Draw(context, 4, 0);
|
||||
}
|
||||
check_texture_color(rt[0], 0xffffffff, 2);
|
||||
check_texture_color(rt[1], 0x7f7f7f7f, 2);
|
||||
check_texture_color(rt[2], 0x33333333, 2);
|
||||
|
|
Loading…
Reference in New Issue