Have the 'make_opengl' in line with the (manually edited) spec file.

This commit is contained in:
Lionel Ulmer 2003-04-14 21:34:11 +00:00 committed by Alexandre Julliard
parent 51c38cc729
commit 5a96cbfc74
1 changed files with 22 additions and 22 deletions

View File

@ -510,33 +510,33 @@ close(REGISTRY);
#
open(SPEC, ">" . $spec_file);
print SPEC "@ stdcall wglCreateContext(long) wglCreateContext
@ stdcall wglCreateLayerContext(long long) wglCreateLayerContext
@ stdcall wglCopyContext(long long long) wglCopyContext
@ stdcall wglDeleteContext(long) wglDeleteContext
@ stdcall wglDescribeLayerPlane(long long long long ptr) wglDescribeLayerPlane
@ stdcall wglGetCurrentContext() wglGetCurrentContext
@ stdcall wglGetCurrentDC() wglGetCurrentDC
@ stdcall wglGetExtensionsStringEXT() wglGetExtensionsStringEXT
@ stdcall wglGetLayerPaletteEntries(long long long long ptr) wglGetLayerPaletteEntries
@ stdcall wglGetProcAddress(str) wglGetProcAddress
@ stdcall wglMakeCurrent(long long) wglMakeCurrent
@ stdcall wglRealizeLayerPalette(long long long) wglRealizeLayerPalette
@ stdcall wglSetLayerPaletteEntries(long long long long ptr) wglSetLayerPaletteEntries
@ stdcall wglShareLists(long long) wglShareLists
@ stdcall wglSwapLayerBuffers(long long) wglSwapLayerBuffers
@ stdcall wglUseFontBitmapsA(long long long long) wglUseFontBitmapsA
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) wglUseFontOutlinesA
print SPEC "@ stdcall wglCreateContext(long)
@ stdcall wglCreateLayerContext(long long)
@ stdcall wglCopyContext(long long long)
@ stdcall wglDeleteContext(long)
@ stdcall wglDescribeLayerPlane(long long long long ptr)
@ stdcall wglGetCurrentContext()
@ stdcall wglGetCurrentDC()
@ stdcall wglGetExtensionsStringEXT()
@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
@ stdcall wglGetProcAddress(str)
@ stdcall wglMakeCurrent(long long)
@ stdcall wglRealizeLayerPalette(long long long)
@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
@ stdcall wglShareLists(long long)
@ stdcall wglSwapLayerBuffers(long long)
@ stdcall wglUseFontBitmapsA(long long long long)
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
@ stub glGetLevelParameterfv
@ stub glGetLevelParameteriv
@ stub wglUseFontBitmapsW
@ stub wglUseFontOutlinesW
@ stub wglGetDefaultProcAddress
@ forward wglChoosePixelFormat GDI32.ChoosePixelFormat
@ forward wglDescribePixelFormat GDI32.DescribePixelFormat
@ forward wglGetPixelFormat GDI32.GetPixelFormat
@ forward wglSetPixelFormat GDI32.SetPixelFormat
@ forward wglSwapBuffers GDI32.SwapBuffers
@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
@ stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat
@ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
@ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
@ stdcall wglSwapBuffers(long) gdi32.SwapBuffers
";
foreach (sort keys %norm_functions) {