Have the 'make_opengl' in line with the (manually edited) spec file.
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@ -510,33 +510,33 @@ close(REGISTRY);
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#
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open(SPEC, ">" . $spec_file);
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print SPEC "@ stdcall wglCreateContext(long) wglCreateContext
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@ stdcall wglCreateLayerContext(long long) wglCreateLayerContext
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@ stdcall wglCopyContext(long long long) wglCopyContext
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@ stdcall wglDeleteContext(long) wglDeleteContext
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@ stdcall wglDescribeLayerPlane(long long long long ptr) wglDescribeLayerPlane
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@ stdcall wglGetCurrentContext() wglGetCurrentContext
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@ stdcall wglGetCurrentDC() wglGetCurrentDC
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@ stdcall wglGetExtensionsStringEXT() wglGetExtensionsStringEXT
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr) wglGetLayerPaletteEntries
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@ stdcall wglGetProcAddress(str) wglGetProcAddress
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@ stdcall wglMakeCurrent(long long) wglMakeCurrent
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@ stdcall wglRealizeLayerPalette(long long long) wglRealizeLayerPalette
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@ stdcall wglSetLayerPaletteEntries(long long long long ptr) wglSetLayerPaletteEntries
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@ stdcall wglShareLists(long long) wglShareLists
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@ stdcall wglSwapLayerBuffers(long long) wglSwapLayerBuffers
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@ stdcall wglUseFontBitmapsA(long long long long) wglUseFontBitmapsA
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@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) wglUseFontOutlinesA
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print SPEC "@ stdcall wglCreateContext(long)
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@ stdcall wglCreateLayerContext(long long)
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@ stdcall wglCopyContext(long long long)
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@ stdcall wglDeleteContext(long)
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@ stdcall wglDescribeLayerPlane(long long long long ptr)
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@ stdcall wglGetCurrentContext()
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@ stdcall wglGetCurrentDC()
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@ stdcall wglGetExtensionsStringEXT()
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglMakeCurrent(long long)
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@ stdcall wglRealizeLayerPalette(long long long)
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@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglShareLists(long long)
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@ stdcall wglSwapLayerBuffers(long long)
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@ stdcall wglUseFontBitmapsA(long long long long)
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@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
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@ stub glGetLevelParameterfv
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@ stub glGetLevelParameteriv
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@ stub wglUseFontBitmapsW
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@ stub wglUseFontOutlinesW
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@ stub wglGetDefaultProcAddress
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@ forward wglChoosePixelFormat GDI32.ChoosePixelFormat
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@ forward wglDescribePixelFormat GDI32.DescribePixelFormat
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@ forward wglGetPixelFormat GDI32.GetPixelFormat
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@ forward wglSetPixelFormat GDI32.SetPixelFormat
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@ forward wglSwapBuffers GDI32.SwapBuffers
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@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
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@ stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat
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@ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
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@ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
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@ stdcall wglSwapBuffers(long) gdi32.SwapBuffers
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";
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foreach (sort keys %norm_functions) {
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