d3dx9/tests: Fix a couple of ok() messages.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-01-24 01:10:57 +01:00 committed by Alexandre Julliard
parent 64b6bb4d4a
commit 5a5beba6c4
1 changed files with 2 additions and 2 deletions

View File

@ -343,7 +343,7 @@ static void test_create_effect_and_pool(IDirect3DDevice9 *device)
hr = pool->lpVtbl->QueryInterface(pool, &IID_ID3DXEffectPool, (void **)&pool2);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(pool == pool2, "Release failed, got %p, expected %p\n", pool2, pool);
ok(pool == pool2, "Got effect pool %p, expected %p.\n", pool2, pool);
count = pool2->lpVtbl->Release(pool2);
ok(count == 1, "Release failed, got %u, expected 1\n", count);
@ -359,7 +359,7 @@ static void test_create_effect_and_pool(IDirect3DDevice9 *device)
hr = effect->lpVtbl->GetPool(effect, &pool);
ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(pool == pool2, "GetPool failed, got %p, expected %p\n", pool2, pool);
ok(pool == pool2, "Got effect pool %p, expected %p.\n", pool2, pool);
count = pool2->lpVtbl->Release(pool2);
ok(count == 2, "Release failed, got %u, expected 2\n", count);