diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 59c82e0a4ba..631f4727d41 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -21725,6 +21725,182 @@ static void test_color_clamping(void) DestroyWindow(window); } +static void test_line_antialiasing_blending(void) +{ + IDirect3DDevice9 *device; + IDirect3D9 *d3d9; + ULONG refcount; + D3DCOLOR color; + D3DCAPS9 caps; + HWND window; + HRESULT hr; + + static const D3DMATRIX mat = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }}}; + static const struct + { + struct vec3 position; + DWORD diffuse; + } + green_quad[] = + { + {{-1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)}, + {{-1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)}, + {{ 1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)}, + {{ 1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)}, + }; + static const struct + { + struct vec3 position; + DWORD diffuse; + } + red_quad[] = + { + {{-1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xcc, 0xff, 0x00, 0x00)}, + {{-1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0xcc, 0xff, 0x00, 0x00)}, + {{ 1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xcc, 0xff, 0x00, 0x00)}, + {{ 1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0xcc, 0xff, 0x00, 0x00)}, + }; + + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d9 = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d9, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d9, window, window, TRUE))) + { + skip("Failed to create a D3D device.\n"); + IDirect3D9_Release(d3d9); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); + trace("Line antialiasing support: %#x.\n", caps.LineCaps & D3DLINECAPS_ANTIALIAS); + + hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &mat); + ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &mat); + ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &mat); + ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); + ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE); + ok(SUCCEEDED(hr), "Failed to enable blending, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, D3DBLENDOP_ADD); + ok(SUCCEEDED(hr), "Failed to set blend op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); + ok(SUCCEEDED(hr), "Failed to set src blend, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_DESTALPHA); + ok(SUCCEEDED(hr), "Failed to set dest blend, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, green_quad, sizeof(*green_quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x00cc7f00, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, red_quad, sizeof(*red_quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x00cc7f00, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable blending, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, green_quad, sizeof(*green_quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, red_quad, sizeof(*red_quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ANTIALIASEDLINEENABLE, TRUE); + ok(SUCCEEDED(hr), "Failed to enable line antialiasing, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, green_quad, sizeof(*green_quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = getPixelColor(device, 320, 240); + todo_wine ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, red_quad, sizeof(*red_quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = getPixelColor(device, 320, 240); + todo_wine ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d9); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER9 identifier; @@ -21848,4 +22024,5 @@ START_TEST(visual) test_multisample_init(); test_texture_blending(); test_color_clamping(); + test_line_antialiasing_blending(); }