Compile the dplayx dll with STRICT defined.

This commit is contained in:
Michael Stefaniuc 2002-10-23 22:20:46 +00:00 committed by Alexandre Julliard
parent 353529b2c8
commit 5a1ede3345
5 changed files with 14 additions and 17 deletions

View File

@ -1,4 +1,3 @@
EXTRADEFS = -DWINE_NO_STRICT
TOPSRCDIR = @top_srcdir@ TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../.. TOPOBJDIR = ../..
SRCDIR = @srcdir@ SRCDIR = @srcdir@
@ -26,4 +25,3 @@ RC_SRCS = version.rc
@MAKE_DLL_RULES@ @MAKE_DLL_RULES@
### Dependencies: ### Dependencies:

View File

@ -1218,7 +1218,7 @@ lpPlayerData DP_CreatePlayer( IDirectPlay2Impl* This, LPDPID lpid,
) )
{ {
/* FIXME: Memory leak */ /* FIXME: Memory leak */
ERR( "Can't duplicate player msg handle %x\n", hEvent ); ERR( "Can't duplicate player msg handle %p\n", hEvent );
} }
} }
@ -1400,12 +1400,12 @@ static HRESULT WINAPI DP_IF_CreatePlayer
DWORD dwFlags, DWORD dwFlags,
BOOL bAnsi ) BOOL bAnsi )
{ {
HANDLE hr = DP_OK; HRESULT hr = DP_OK;
lpPlayerData lpPData; lpPlayerData lpPData;
lpPlayerList lpPList; lpPlayerList lpPList;
DWORD dwCreateFlags = 0; DWORD dwCreateFlags = 0;
TRACE( "(%p)->(%p,%p,%d,%p,0x%08lx,0x%08lx,%u)\n", TRACE( "(%p)->(%p,%p,%p,%p,0x%08lx,0x%08lx,%u)\n",
This, lpidPlayer, lpPlayerName, hEvent, lpData, This, lpidPlayer, lpPlayerName, hEvent, lpData,
dwDataSize, dwFlags, bAnsi ); dwDataSize, dwFlags, bAnsi );
@ -2168,7 +2168,7 @@ static void DP_KillEnumSessionThread( IDirectPlay2Impl* This )
/* Does a thread exist? If so we were doing an async enum session */ /* Does a thread exist? If so we were doing an async enum session */
if( This->dp2->hEnumSessionThread != INVALID_HANDLE_VALUE ) if( This->dp2->hEnumSessionThread != INVALID_HANDLE_VALUE )
{ {
TRACE( "Killing EnumSession thread %u\n", TRACE( "Killing EnumSession thread %p\n",
This->dp2->hEnumSessionThread ); This->dp2->hEnumSessionThread );
/* Request that the thread kill itself nicely */ /* Request that the thread kill itself nicely */

View File

@ -223,14 +223,14 @@ BOOL DPLAYX_ConstructData(void)
/* First instance creates the semaphore. Others just use it */ /* First instance creates the semaphore. Others just use it */
if( GetLastError() == ERROR_SUCCESS ) if( GetLastError() == ERROR_SUCCESS )
{ {
TRACE( "Semaphore %u created\n", hDplayxSema ); TRACE( "Semaphore %p created\n", hDplayxSema );
/* The semaphore creator will also build the shared memory */ /* The semaphore creator will also build the shared memory */
bInitializeSharedMemory = TRUE; bInitializeSharedMemory = TRUE;
} }
else if ( GetLastError() == ERROR_ALREADY_EXISTS ) else if ( GetLastError() == ERROR_ALREADY_EXISTS )
{ {
TRACE( "Found semaphore handle %u\n", hDplayxSema ); TRACE( "Found semaphore handle %p\n", hDplayxSema );
} }
else else
{ {
@ -251,11 +251,11 @@ BOOL DPLAYX_ConstructData(void)
if( GetLastError() == ERROR_SUCCESS ) if( GetLastError() == ERROR_SUCCESS )
{ {
TRACE( "File mapped %u created\n", hDplayxSharedMem ); TRACE( "File mapped %p created\n", hDplayxSharedMem );
} }
else if ( GetLastError() == ERROR_ALREADY_EXISTS ) else if ( GetLastError() == ERROR_ALREADY_EXISTS )
{ {
TRACE( "Found FileMapping handle %u\n", hDplayxSharedMem ); TRACE( "Found FileMapping handle %p\n", hDplayxSharedMem );
} }
else else
{ {
@ -337,7 +337,7 @@ BOOL DPLAYX_ConstructData(void)
{ {
BOOL bSuccess; BOOL bSuccess;
bSuccess = SetEvent( hInformOnStart ); bSuccess = SetEvent( hInformOnStart );
TRACE( "Signalling lobby app start event %u %s\n", TRACE( "Signalling lobby app start event %p %s\n",
hInformOnStart, bSuccess ? "succeed" : "failed" ); hInformOnStart, bSuccess ? "succeed" : "failed" );
/* Close out handle */ /* Close out handle */
@ -364,7 +364,7 @@ BOOL DPLAYX_DestructData(void)
{ {
BOOL bSuccess; BOOL bSuccess;
bSuccess = SetEvent( hInformOnDeath ); bSuccess = SetEvent( hInformOnDeath );
TRACE( "Signalling lobby app death event %u %s\n", TRACE( "Signalling lobby app death event %p %s\n",
hInformOnDeath, bSuccess ? "succeed" : "failed" ); hInformOnDeath, bSuccess ? "succeed" : "failed" );
/* Close out handle */ /* Close out handle */
@ -633,7 +633,7 @@ HRESULT DPLAYX_GetConnectionSettingsA
{ {
BOOL bSuccess; BOOL bSuccess;
bSuccess = SetEvent( hInformOnSettingRead ); bSuccess = SetEvent( hInformOnSettingRead );
TRACE( "Signalling setting read event %u %s\n", TRACE( "Signalling setting read event %p %s\n",
hInformOnSettingRead, bSuccess ? "succeed" : "failed" ); hInformOnSettingRead, bSuccess ? "succeed" : "failed" );
/* Close out handle */ /* Close out handle */
@ -755,7 +755,7 @@ HRESULT DPLAYX_GetConnectionSettingsW
{ {
BOOL bSuccess; BOOL bSuccess;
bSuccess = SetEvent( hInformOnSettingRead ); bSuccess = SetEvent( hInformOnSettingRead );
TRACE( "Signalling setting read event %u %s\n", TRACE( "Signalling setting read event %p %s\n",
hInformOnSettingRead, bSuccess ? "succeed" : "failed" ); hInformOnSettingRead, bSuccess ? "succeed" : "failed" );
/* Close out handle */ /* Close out handle */

View File

@ -33,7 +33,7 @@ DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */
BOOL WINAPI DPLAYX_LibMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) BOOL WINAPI DPLAYX_LibMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{ {
TRACE( "(%u,0x%08lx,%p)\n", hinstDLL, fdwReason, lpvReserved ); TRACE( "(%p,0x%08lx,%p)\n", hinstDLL, fdwReason, lpvReserved );
switch ( fdwReason ) switch ( fdwReason )
{ {
@ -71,4 +71,3 @@ HRESULT WINAPI DPLAYX_DllCanUnloadNow(void)
return hr; return hr;
} }

View File

@ -1218,7 +1218,7 @@ static HRESULT WINAPI IDirectPlayLobbyAImpl_RunApplication
DWORD dwSuspendCount; DWORD dwSuspendCount;
HANDLE hStart, hDeath, hSettingRead; HANDLE hStart, hDeath, hSettingRead;
TRACE( "(%p)->(0x%08lx,%p,%p,%x)\n", TRACE( "(%p)->(0x%08lx,%p,%p,%p)\n",
This, dwFlags, lpdwAppID, lpConn, hReceiveEvent ); This, dwFlags, lpdwAppID, lpConn, hReceiveEvent );
if( dwFlags != 0 ) if( dwFlags != 0 )