wined3d: Pass a wined3d_context_gl structure to context_attach_depth_stencil_fbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
3e1d8ab501
commit
5a143e5a29
|
@ -173,12 +173,11 @@ static void wined3d_context_gl_attach_gl_texture_fbo(struct wined3d_context_gl *
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Context activation is done by the caller. */
|
/* Context activation is done by the caller. */
|
||||||
static void context_attach_depth_stencil_fbo(struct wined3d_context *context,
|
static void wined3d_context_gl_attach_depth_stencil_fbo(struct wined3d_context_gl *context_gl,
|
||||||
GLenum fbo_target, const struct wined3d_fbo_resource *resource, BOOL rb_namespace,
|
GLenum fbo_target, const struct wined3d_fbo_resource *resource, BOOL rb_namespace,
|
||||||
DWORD flags)
|
uint32_t flags)
|
||||||
{
|
{
|
||||||
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
|
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
|
||||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
|
||||||
|
|
||||||
if (resource->object)
|
if (resource->object)
|
||||||
{
|
{
|
||||||
|
@ -740,8 +739,8 @@ static void wined3d_context_gl_apply_fbo_entry(struct wined3d_context_gl *contex
|
||||||
entry->key.rb_namespace & (1 << (i + 1)));
|
entry->key.rb_namespace & (1 << (i + 1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
context_attach_depth_stencil_fbo(&context_gl->c, target, &entry->key.objects[0],
|
wined3d_context_gl_attach_depth_stencil_fbo(context_gl, target,
|
||||||
entry->key.rb_namespace & 0x1, entry->flags);
|
&entry->key.objects[0], entry->key.rb_namespace & 0x1, entry->flags);
|
||||||
|
|
||||||
/* Set valid read and draw buffer bindings to satisfy pedantic pre-ES2_compatibility
|
/* Set valid read and draw buffer bindings to satisfy pedantic pre-ES2_compatibility
|
||||||
* GL contexts requirements. */
|
* GL contexts requirements. */
|
||||||
|
|
Loading…
Reference in New Issue