diff --git a/dlls/d3drm/tests/Makefile.in b/dlls/d3drm/tests/Makefile.in index 1e682e7478e..cb96a6a4e4e 100644 --- a/dlls/d3drm/tests/Makefile.in +++ b/dlls/d3drm/tests/Makefile.in @@ -3,7 +3,7 @@ TOPOBJDIR = ../../.. SRCDIR = @srcdir@ VPATH = @srcdir@ TESTDLL = d3drm.dll -IMPORTS = d3drm kernel32 +IMPORTS = kernel32 EXTRALIBS = -ldxguid CTESTS = vector.c diff --git a/dlls/d3drm/tests/vector.c b/dlls/d3drm/tests/vector.c index e4c65ce05a1..0b8fa33310c 100644 --- a/dlls/d3drm/tests/vector.c +++ b/dlls/d3drm/tests/vector.c @@ -65,6 +65,56 @@ "Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \ U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z); +static HMODULE d3drm_handle = 0; + +static void (WINAPI * pD3DRMMatrixFromQuaternion)(D3DRMMATRIX4D, LPD3DRMQUATERNION); +static LPD3DVECTOR (WINAPI* pD3DRMVectorAdd)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); +static LPD3DVECTOR (WINAPI* pD3DRMVectorCrossProduct)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); +static D3DVALUE (WINAPI* pD3DRMVectorDotProduct)(LPD3DVECTOR, LPD3DVECTOR); +static D3DVALUE (WINAPI* pD3DRMVectorModulus)(LPD3DVECTOR); +static LPD3DVECTOR (WINAPI * pD3DRMVectorNormalize)(LPD3DVECTOR); +static LPD3DVECTOR (WINAPI * pD3DRMVectorReflect)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); +static LPD3DVECTOR (WINAPI * pD3DRMVectorRotate)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); +static LPD3DVECTOR (WINAPI * pD3DRMVectorScale)(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); +static LPD3DVECTOR (WINAPI * pD3DRMVectorSubtract)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); +static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionFromRotation)(LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE); +static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE); + +#define D3DRM_GET_PROC(func) \ + p ## func = (void*)GetProcAddress(d3drm_handle, #func); \ + if(!p ## func) { \ + trace("GetProcAddress(%s) failed\n", #func); \ + FreeLibrary(d3drm_handle); \ + return FALSE; \ + } + +static BOOL InitFunctionPtrs(void) +{ + d3drm_handle = LoadLibraryA("d3drm.dll"); + + if(!d3drm_handle) + { + skip("Could not load d3drm.dll\n"); + return FALSE; + } + + D3DRM_GET_PROC(D3DRMMatrixFromQuaternion) + D3DRM_GET_PROC(D3DRMVectorAdd) + D3DRM_GET_PROC(D3DRMVectorCrossProduct) + D3DRM_GET_PROC(D3DRMVectorDotProduct) + D3DRM_GET_PROC(D3DRMVectorModulus) + D3DRM_GET_PROC(D3DRMVectorNormalize) + D3DRM_GET_PROC(D3DRMVectorReflect) + D3DRM_GET_PROC(D3DRMVectorRotate) + D3DRM_GET_PROC(D3DRMVectorScale) + D3DRM_GET_PROC(D3DRMVectorSubtract) + D3DRM_GET_PROC(D3DRMQuaternionFromRotation) + D3DRM_GET_PROC(D3DRMQuaternionSlerp) + + return TRUE; +} + + static void VectorTest(void) { D3DVALUE mod,par,theta; @@ -74,37 +124,37 @@ static void VectorTest(void) U1(v).x=4.0;U2(v).y=4.0;U3(v).z=0.0; /*______________________VectorAdd_________________________________*/ - D3DRMVectorAdd(&r,&u,&v); + pD3DRMVectorAdd(&r,&u,&v); U1(e).x=6.0;U2(e).y=6.0;U3(e).z=1.0; expect_vec(e,r); /*_______________________VectorSubtract__________________________*/ - D3DRMVectorSubtract(&r,&u,&v); + pD3DRMVectorSubtract(&r,&u,&v); U1(e).x=-2.0;U2(e).y=-2.0;U3(e).z=1.0; expect_vec(e,r); /*_______________________VectorCrossProduct_______________________*/ - D3DRMVectorCrossProduct(&r,&u,&v); + pD3DRMVectorCrossProduct(&r,&u,&v); U1(e).x=-4.0;U2(e).y=4.0;U3(e).z=0.0; expect_vec(e,r); /*_______________________VectorDotProduct__________________________*/ - mod=D3DRMVectorDotProduct(&u,&v); + mod=pD3DRMVectorDotProduct(&u,&v); ok((mod == 16.0), "Expected 16.0, Got %f\n",mod); /*_______________________VectorModulus_____________________________*/ - mod=D3DRMVectorModulus(&u); + mod=pD3DRMVectorModulus(&u); ok((mod == 3.0), "Expected 3.0, Got %f\n",mod); /*_______________________VectorNormalize___________________________*/ - D3DRMVectorNormalize(&u); + pD3DRMVectorNormalize(&u); U1(e).x=2.0/3.0;U2(e).y=2.0/3.0;U3(e).z=1.0/3.0; expect_vec(e,u); /* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */ U1(casnul).x=0.0; U2(casnul).y=0.0; U3(casnul).z=0.0; - D3DRMVectorNormalize(&casnul); + pD3DRMVectorNormalize(&casnul); U1(e).x=1.0; U2(e).y=0.0; U3(e).z=0.0; expect_vec(e,casnul); @@ -112,26 +162,26 @@ static void VectorTest(void) U1(ray).x=3.0; U2(ray).y=-4.0; U3(ray).z=5.0; U1(norm).x=1.0; U2(norm).y=-2.0; U3(norm).z=6.0; U1(e).x=79.0; U2(e).y=-160.0; U3(e).z=487.0; - D3DRMVectorReflect(&r,&ray,&norm); + pD3DRMVectorReflect(&r,&ray,&norm); expect_vec(e,r); /*_______________________VectorRotate_______________________________*/ U1(w).x=3.0; U2(w).y=4.0; U3(w).z=0.0; U1(axis).x=0.0; U2(axis).y=0.0; U3(axis).z=1.0; theta=2.0*PI/3.0; - D3DRMVectorRotate(&r,&w,&axis,theta); + pD3DRMVectorRotate(&r,&w,&axis,theta); U1(e).x=-0.3-0.4*sqrt(3.0); U2(e).y=0.3*sqrt(3.0)-0.4; U3(e).z=0.0; expect_vec(e,r); /* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/ theta=-PI/4.0; - D3DRMVectorRotate(&r,&w,&axis,-PI/4); + pD3DRMVectorRotate(&r,&w,&axis,-PI/4); U1(e).x=1.4/sqrt(2.0); U2(e).y=0.2/sqrt(2.0); U3(e).z=0.0; expect_vec(e,r); /*_______________________VectorScale__________________________*/ par=2.5; - D3DRMVectorScale(&r,&v,par); + pD3DRMVectorScale(&r,&v,par); U1(e).x=10.0; U2(e).y=10.0; U3(e).z=0.0; expect_vec(e,r); } @@ -147,7 +197,7 @@ static void MatrixTest(void) exp[3][0]=0.0; exp[3][1]=0.0; exp[3][2]=0.0; exp[3][3]=1.0; q.s=1.0; U1(q.v).x=2.0; U2(q.v).y=3.0; U3(q.v).z=4.0; - D3DRMMatrixFromQuaternion(mat,&q); + pD3DRMMatrixFromQuaternion(mat,&q); expect_mat(exp,mat); } @@ -160,7 +210,7 @@ static void QuaternionTest(void) /*_________________QuaternionFromRotation___________________*/ U1(axis).x=1.0; U2(axis).y=1.0; U3(axis).z=1.0; theta=2.0*PI/3.0; - D3DRMQuaternionFromRotation(&r,&axis,theta); + pD3DRMQuaternionFromRotation(&r,&axis,theta); q.s=0.5; U1(q.v).x=0.5; U2(q.v).y=0.5; U3(q.v).z=0.5; expect_quat(q,r); @@ -180,7 +230,7 @@ static void QuaternionTest(void) U1(q.v).x=g*U1(q1.v).x+h*U1(q2.v).x; U2(q.v).y=g*U2(q1.v).y+h*U2(q2.v).y; U3(q.v).z=g*U3(q1.v).z+h*U3(q2.v).z; - D3DRMQuaternionSlerp(&r,&q1,&q2,par); + pD3DRMQuaternionSlerp(&r,&q1,&q2,par); expect_quat(q,r); q1.s=1.0; U1(q1.v).x=2.0; U2(q1.v).y=3.0; U3(q1.v).z=50.0; @@ -192,13 +242,18 @@ static void QuaternionTest(void) U1(q.v).x=g*U1(q1.v).x+h*U1(q2.v).x; U2(q.v).y=g*U2(q1.v).y+h*U2(q2.v).y; U3(q.v).z=g*U3(q1.v).z+h*U3(q2.v).z; - D3DRMQuaternionSlerp(&r,&q1,&q2,par); + pD3DRMQuaternionSlerp(&r,&q1,&q2,par); expect_quat(q,r); } START_TEST(vector) { + if(!InitFunctionPtrs()) + return; + VectorTest(); MatrixTest(); QuaternionTest(); + + FreeLibrary(d3drm_handle); }