wined3d: Use wined3d_bit_scan() in shader_generate_arb_declarations().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -765,7 +765,7 @@ static void shader_generate_arb_declarations(const struct wined3d_shader *shader
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char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
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const struct wined3d_shader_lconst *lconst;
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unsigned max_constantsF;
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DWORD map;
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uint32_t map;
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/* In pixel shaders, all private constants are program local, we don't need anything
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* from program.env. Thus we can advertise the full set of constants in pixel shaders.
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@ -837,21 +837,27 @@ static void shader_generate_arb_declarations(const struct wined3d_shader *shader
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}
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}
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for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i)
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map = reg_maps->temporary;
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while (map)
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{
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if (map & 1) shader_addline(buffer, "TEMP R%u;\n", i);
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i = wined3d_bit_scan(&map);
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shader_addline(buffer, "TEMP R%u;\n", i);
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}
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for (i = 0, map = reg_maps->address; map; map >>= 1, ++i)
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map = reg_maps->address;
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while (map)
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{
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if (map & 1) shader_addline(buffer, "ADDRESS A%u;\n", i);
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i = wined3d_bit_scan(&map);
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shader_addline(buffer, "ADDRESS A%u;\n", i);
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}
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if (pshader && reg_maps->shader_version.major == 1 && reg_maps->shader_version.minor <= 3)
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{
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for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i)
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map = reg_maps->texcoord;
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while (map)
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{
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if (map & 1) shader_addline(buffer, "TEMP T%u;\n", i);
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i = wined3d_bit_scan(&map);
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shader_addline(buffer, "TEMP T%u;\n", i);
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}
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}
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