d3d8/tests: Merge texture.c into device.c.

This commit is contained in:
Henri Verbeet 2013-01-09 11:27:16 +01:00 committed by Alexandre Julliard
parent 19cb2e21a3
commit 59aab5ca5c
3 changed files with 157 additions and 158 deletions

View File

@ -5,7 +5,6 @@ C_SRCS = \
device.c \ device.c \
stateblock.c \ stateblock.c \
surface.c \ surface.c \
texture.c \
visual.c visual.c
@MAKE_TEST_RULES@ @MAKE_TEST_RULES@

View File

@ -3621,6 +3621,161 @@ static void test_vb_lock_flags(void)
DestroyWindow(window); DestroyWindow(window);
} }
/* Test the default texture stage state values */
static void test_texture_stage_states(void)
{
IDirect3DDevice8 *device;
IDirect3D8 *d3d8;
unsigned int i;
ULONG refcount;
D3DCAPS8 caps;
DWORD value;
HWND window;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d8, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d8);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
for (i = 0; i < caps.MaxTextureBlendStages; ++i)
{
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLOROP, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE),
"Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1),
"Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTTFF_DISABLE,
"Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i);
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i);
}
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d8);
DestroyWindow(window);
}
static void test_cube_textures(void)
{
IDirect3DCubeTexture8 *texture;
IDirect3DDevice8 *device;
IDirect3D8 *d3d8;
ULONG refcount;
D3DCAPS8 caps;
HWND window;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d8, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d8);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
{
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr);
IDirect3DCubeTexture8_Release(texture);
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr);
IDirect3DCubeTexture8_Release(texture);
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr);
IDirect3DCubeTexture8_Release(texture);
}
else
{
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr);
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr);
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr);
}
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture);
ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr);
IDirect3DCubeTexture8_Release(texture);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d8);
DestroyWindow(window);
}
START_TEST(device) START_TEST(device)
{ {
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -3684,6 +3839,8 @@ START_TEST(device)
test_validate_ps(); test_validate_ps();
test_volume_get_container(); test_volume_get_container();
test_vb_lock_flags(); test_vb_lock_flags();
test_texture_stage_states();
test_cube_textures();
} }
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL)); UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
} }

View File

@ -1,157 +0,0 @@
/*
* Copyright (C) 2006 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d8.h>
#include "wine/test.h"
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d8_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d8_test_wc", "d3d8_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
{
IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
IDirect3D8 *d3d8_ptr = 0;
IDirect3DDevice8 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
D3DDISPLAYMODE d3ddm;
HRESULT hr;
d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
if (!d3d8_create) return NULL;
d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
if (!d3d8_ptr)
{
skip("could not create D3D8\n");
return NULL;
}
IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferFormat = d3ddm.Format;
hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr))
{
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
return NULL;
}
return device_ptr;
}
static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
{
DWORD value;
HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value);
ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
"Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
}
/* Test the default texture stage state values */
static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages)
{
int i;
for (i = 0; i < num_stages; ++i)
{
test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
}
}
static void test_cube_texture_from_pool(IDirect3DDevice8 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
{
IDirect3DCubeTexture8 *texture_ptr = NULL;
HRESULT hr;
hr = IDirect3DDevice8_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr);
trace("pool=%d hr=0x%.8x\n", pool, hr);
if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
else
ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
if(texture_ptr) IDirect3DCubeTexture8_Release(texture_ptr);
}
static void test_cube_textures(IDirect3DDevice8 *device_ptr, DWORD caps)
{
trace("texture caps: 0x%.8x\n", caps);
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
}
START_TEST(texture)
{
D3DCAPS8 caps;
HMODULE d3d8_handle;
IDirect3DDevice8 *device_ptr;
ULONG refcount;
d3d8_handle = LoadLibraryA("d3d8.dll");
if (!d3d8_handle)
{
skip("Could not load d3d8.dll\n");
return;
}
device_ptr = init_d3d8(d3d8_handle);
if (!device_ptr) return;
IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
test_cube_textures(device_ptr, caps.TextureCaps);
refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left\n", refcount);
}