d3d8/tests: Merge texture.c into device.c.
This commit is contained in:
parent
19cb2e21a3
commit
59aab5ca5c
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@ -5,7 +5,6 @@ C_SRCS = \
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device.c \
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device.c \
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stateblock.c \
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stateblock.c \
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surface.c \
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surface.c \
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texture.c \
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visual.c
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visual.c
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@MAKE_TEST_RULES@
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@MAKE_TEST_RULES@
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@ -3621,6 +3621,161 @@ static void test_vb_lock_flags(void)
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DestroyWindow(window);
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DestroyWindow(window);
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}
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}
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/* Test the default texture stage state values */
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static void test_texture_stage_states(void)
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{
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d8;
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unsigned int i;
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ULONG refcount;
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D3DCAPS8 caps;
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DWORD value;
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HWND window;
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HRESULT hr;
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if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
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{
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skip("Failed to create d3d8 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d8, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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for (i = 0; i < caps.MaxTextureBlendStages; ++i)
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{
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLOROP, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE),
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"Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1),
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"Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == D3DTTFF_DISABLE,
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"Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i);
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hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value);
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ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
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ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i);
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}
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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}
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static void test_cube_textures(void)
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{
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IDirect3DCubeTexture8 *texture;
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d8;
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ULONG refcount;
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D3DCAPS8 caps;
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HWND window;
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HRESULT hr;
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if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
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{
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skip("Failed to create d3d8 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d8, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
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{
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hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr);
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IDirect3DCubeTexture8_Release(texture);
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hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
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ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr);
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IDirect3DCubeTexture8_Release(texture);
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hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
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ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr);
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IDirect3DCubeTexture8_Release(texture);
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}
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else
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{
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hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr);
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hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr);
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hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr);
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}
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hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture);
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ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr);
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IDirect3DCubeTexture8_Release(texture);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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}
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START_TEST(device)
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START_TEST(device)
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{
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -3684,6 +3839,8 @@ START_TEST(device)
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test_validate_ps();
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test_validate_ps();
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test_volume_get_container();
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test_volume_get_container();
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test_vb_lock_flags();
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test_vb_lock_flags();
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test_texture_stage_states();
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test_cube_textures();
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}
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}
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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}
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@ -1,157 +0,0 @@
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/*
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* Copyright (C) 2006 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d8.h>
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#include "wine/test.h"
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = DefWindowProc;
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wc.lpszClassName = "d3d8_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d8_test_wc", "d3d8_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
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{
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IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
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IDirect3D8 *d3d8_ptr = 0;
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IDirect3DDevice8 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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D3DDISPLAYMODE d3ddm;
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HRESULT hr;
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d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
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ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
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if (!d3d8_create) return NULL;
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d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
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if (!d3d8_ptr)
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{
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skip("could not create D3D8\n");
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return NULL;
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}
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IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferFormat = d3ddm.Format;
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hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hr))
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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return NULL;
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}
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return device_ptr;
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}
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static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
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{
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DWORD value;
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HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value);
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ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
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"Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
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}
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/* Test the default texture stage state values */
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static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages)
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{
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int i;
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for (i = 0; i < num_stages; ++i)
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{
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test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
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test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
|
|
||||||
test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
|
|
||||||
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
|
|
||||||
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
|
|
||||||
test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void test_cube_texture_from_pool(IDirect3DDevice8 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
|
|
||||||
{
|
|
||||||
IDirect3DCubeTexture8 *texture_ptr = NULL;
|
|
||||||
HRESULT hr;
|
|
||||||
|
|
||||||
hr = IDirect3DDevice8_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr);
|
|
||||||
trace("pool=%d hr=0x%.8x\n", pool, hr);
|
|
||||||
|
|
||||||
if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
|
|
||||||
ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
|
|
||||||
else
|
|
||||||
ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
|
|
||||||
|
|
||||||
if(texture_ptr) IDirect3DCubeTexture8_Release(texture_ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void test_cube_textures(IDirect3DDevice8 *device_ptr, DWORD caps)
|
|
||||||
{
|
|
||||||
trace("texture caps: 0x%.8x\n", caps);
|
|
||||||
|
|
||||||
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
|
|
||||||
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
|
|
||||||
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
|
|
||||||
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
|
|
||||||
}
|
|
||||||
|
|
||||||
START_TEST(texture)
|
|
||||||
{
|
|
||||||
D3DCAPS8 caps;
|
|
||||||
HMODULE d3d8_handle;
|
|
||||||
IDirect3DDevice8 *device_ptr;
|
|
||||||
ULONG refcount;
|
|
||||||
|
|
||||||
d3d8_handle = LoadLibraryA("d3d8.dll");
|
|
||||||
if (!d3d8_handle)
|
|
||||||
{
|
|
||||||
skip("Could not load d3d8.dll\n");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
device_ptr = init_d3d8(d3d8_handle);
|
|
||||||
if (!device_ptr) return;
|
|
||||||
|
|
||||||
IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
|
|
||||||
|
|
||||||
test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
|
|
||||||
test_cube_textures(device_ptr, caps.TextureCaps);
|
|
||||||
|
|
||||||
refcount = IDirect3DDevice8_Release(device_ptr);
|
|
||||||
ok(!refcount, "Device has %u references left\n", refcount);
|
|
||||||
}
|
|
Loading…
Reference in New Issue