d3dcompiler_34: Share source with d3dcompiler_43.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1,6 +1,24 @@
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MODULE = d3dcompiler_34.dll
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MODULE = d3dcompiler_34.dll
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IMPORTS = dxguid uuid
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EXTRALIBS = -lwpp
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EXTRADEFS = -DD3D_COMPILER_VERSION=34
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PARENTSRC = ../d3dcompiler_43
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C_SRCS = \
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C_SRCS = \
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d3dcompiler_34_main.c
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asmparser.c \
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blob.c \
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bytecodewriter.c \
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compiler.c \
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main.c \
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reflection.c \
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utils.c
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LEX_SRCS = \
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asmshader.l \
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hlsl.l
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BISON_SRCS = \
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asmshader.y \
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hlsl.y
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RC_SRCS = version.rc
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RC_SRCS = version.rc
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@ -1,10 +1,10 @@
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@ stdcall D3DCompileFromMemory(ptr long str ptr ptr str str long long ptr ptr) d3dcompiler_43.D3DCompile
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@ stdcall D3DCompileFromMemory(ptr long str ptr ptr str str long long ptr ptr) D3DCompile
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@ stdcall D3DDisassembleCode(ptr long long ptr ptr) d3dcompiler_43.D3DDisassemble
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@ stdcall D3DDisassembleCode(ptr long long ptr ptr) D3DDisassemble
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@ stdcall D3DDisassembleEffect(ptr long ptr) d3dcompiler_43.D3DDisassemble10Effect
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@ stub D3DDisassembleEffect(ptr long ptr)
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@ stdcall D3DGetCodeDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
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@ stdcall D3DGetCodeDebugInfo(ptr long ptr) D3DGetDebugInfo
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@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
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@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
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@ stdcall D3DGetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
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@ stdcall D3DGetInputSignatureBlob(ptr long ptr)
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@ stdcall D3DGetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
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@ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
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@ stdcall D3DPreprocessFromMemory(ptr long str ptr ptr ptr ptr) d3dcompiler_43.D3DPreprocess
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@ stdcall D3DPreprocessFromMemory(ptr long str ptr ptr ptr ptr) D3DPreprocess
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@ stdcall D3DReflectCode(ptr long ptr ptr) d3dcompiler_43.D3DReflect
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@ stdcall D3DReflectCode(ptr long ptr ptr) D3DReflect
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@ stub DebugSetMute
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@ stub DebugSetMute
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@ -1,42 +0,0 @@
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/*
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* Direct3D shader compiler main file
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*
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* Copyright 2010 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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switch (fdwReason)
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{
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case DLL_WINE_PREATTACH:
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return FALSE; /* prefer native version */
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hinstDLL);
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break;
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}
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return TRUE;
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}
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@ -111,7 +111,6 @@ my @dll_groups =
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"d3dcompiler_43",
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"d3dcompiler_43",
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"d3dcompiler_47",
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"d3dcompiler_47",
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"d3dcompiler_46",
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"d3dcompiler_46",
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"d3dcompiler_34",
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"d3dcompiler_33",
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"d3dcompiler_33",
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],
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],
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[
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[
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