d3dx8: Fix the number and the type of variables in d3dx8.spec.
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@ -1,13 +1,13 @@
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@ stdcall D3DXVec2Normalize(ptr ptr)
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@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec2Transform(ptr ptr ptr)
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@ stdcall D3DXVec2TransformCoord(ptr ptr ptr)
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@ stdcall D3DXVec2TransformNormal(ptr ptr ptr)
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@ stdcall D3DXVec3Normalize(ptr ptr)
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@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec3Transform(ptr ptr ptr)
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@ stdcall D3DXVec3TransformCoord(ptr ptr ptr)
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@ -17,7 +17,7 @@
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@ stdcall D3DXVec4Cross(ptr ptr ptr ptr)
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@ stdcall D3DXVec4Normalize(ptr ptr)
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@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec4Transform(ptr ptr ptr)
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@ stdcall D3DXMatrixfDeterminant(ptr)
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@ -34,7 +34,7 @@
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@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long)
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@ stub D3DXMatrixTransformation
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@ stub D3DXMatrixAffineTransformation
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@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr ptr)
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@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr)
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@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr)
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@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long)
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@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long)
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